Tiny 2.1 Preview

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The current special stages were originally implemented in Demo 4 as a placeholder because the system was much easier to code and the stages could be designed quickly.

Funnily enough, if I've got my SRB2 history facts right, 2.0.6's Special Stage #2 is the only one of the original 7 from Demo 4 that's survived the constant special stage switching with each new version over the years. =P
 
With that said though I'm pretty sure we never heard in public of Rob working on the stages (correct me if I'm wrong).
This is the oldest mention I could find. That was three years back, and that must have been not too long after he started working on those. Oh, and yeah: Rob = DarkWarrior.

Funnily enough, if I've got my SRB2 history facts right, 2.0.6's Special Stage #2 is the only one of the original 7 from Demo 4 that's survived the constant special stage switching with each new version over the years. =P
Yes, although it has been modified quite heavily since then. Spikes were added intermittently and later taken out again, the ring and time requirements were changed around and the platforms in the middle section have been changed. And of course, like all special stages, they have been re-textured. In fact, not only is this level the only one that remains from the original special stages, it's also the only one that survived the transition to Demo 4.32, so all others were scrapped shortly after they had been introduced.

That was back just after the new Sky Sanctuary team replaced the old Hidden Palace team, about 3 - 4 months in.
Out of curiosity, do you remember when the Sky Sanctuary team was put together? It must have been sometime around 2008 or even late 2007, but I'm not sure.
 
There wasn't really a specific date for it, even if I could remember when we started the process. Mostly we invited people one at a time and it gained momentum as we went.
 
April 29th, 2008.

That's when I got my notice, anyways.

I think I was in the list of first people to be included.
 
I apologize for coming in so abruptly, but what is the Sky Sanctuary Team anyway? What's its purpose? As for the NiGHTS special stages, they look very interesting to play, although some kind of indicator about how many blue spheres you're supposed to give to the Ideya Capture for new players might be nice, especially if it's different for different special stages.
 
Sky Sanctuary is the name of a project that we started before the release of 2.0 where we brought in a bunch of community members in an attempt to actually get things done and make SRB2 actually get somewhere. The name is simply a joke on being the next level from the old developer forum (Hidden Palace). The developer forum here is still called Sky Sanctuary.

I mentioned the indicator in the main page post, but the background for how many spheres you have turns red when you have met the requirement for the emerald, even if you've already put a few spheres into the capsule. You can see this in the screenshot for GFZS.
 
Ah. That makes it easier to determine when you've collected enough. And what with the developers getting occupied with real-life issues, it seems like we might need a Death Egg team if SRB2 is acually going to be finished. :P
 
Oh yeah, about that "developers getting occupied with real-life issues" thing...

[22:02] <Mystic> also, SpiritCrusher, if you only knew the hell I went through yesterday to make CEZS presentable in a screenshot X_X
[22:02] <Mystic> because lord it looked hideous...fixing that took hours
[22:02] <Mystic> it's been a simple find/replace texture job for months X_X
[22:02] <SpiritCrusher> Could it be that there is no capsule yet?
[22:02] <Mystic> no, there is a capsule
[22:03] <SpiritCrusher> Oh wait sorry
[22:03] <Mystic> hell, you can tell in that screenshot; I already have the emerald
[22:03] <SpiritCrusher> The emerald is already collected in that screenshot
[22:03] <SpiritCrusher> I was asking myself this earlier, until I actually noticed the emerald
[22:03] <SpiritCrusher> I must have forgot
[22:03] <Mystic> yeah, the HUD actually provides proper information now
[22:04] <SpiritCrusher> So why are you starting to talk out of the blue beginning with "also"?
[22:04] <SpiritCrusher> Did you post something or the forum in response to me or what?
[22:04] <Mystic> no, I'm just not really awake and failing the English
[22:04] <SpiritCrusher> Ah, okay
[22:05] <Mystic> but man, retexturing that stage to the point where it's at least presentable and looks like CEZ was a bitch
[22:05] <liamroot5> why is slumber circuit being deleted from the race rotation?
[22:06] <Mystic> because most people didn't like it, and it's the fourth special stage now anyways
[22:06] <SpiritCrusher> I heard that Spring Hill will actually be staying
[22:06] <liamroot5> yeah as the arid canyon special stage right?
[22:06] <SpiritCrusher> No, both as the ACZ special stage and as Spring Hill
[22:06] <liamroot5> or is it staying untouched
[22:06] <Mystic> we'll probably be including more than just that
[22:06] <liamroot5> oh
[22:07] <Mystic> but we haven't gotten to the point where we're packaging up content for release or anything, so hell if I know what we'll end up including in actual release
[22:07] <SpiritCrusher> More than just what?
[22:08] <Mystic> just the special stages and Spring Hill
[22:08] <SpiritCrusher> Did you guys go on a NiGHTS spree or what?
[22:08] <Mystic> yeah, pretty much
[22:09] <Mystic> It's basically all we've been talking about in #'dev for weeks
[22:10] <SpiritCrusher> That explains why you're confident enough to say that the special stages might make it into 2.1
[22:11] <SpiritCrusher> Which I've been honestly doubting considering it took over three years to make three new level, two edits of existing tracks and two half-finished levels
[22:11] <Colson> yay?
[22:11] <Rob> [Tue, 16:05:15 PM] <@Mystic> but man, retexturing that stage to the point where it's at least presentable and looks like CEZ was a bitch < Why do you think I didn't do it? :P
[22:12] <Rob> [Tue, 16:08:37 PM] <@SpiritCrusher> Did you guys go on a NiGHTS spree or what? < I got uber-motivated about 3 months back and that kinda drove stuff
[22:13] <Prime_2> Meanwhile, Inuyasha started addressing pet peeves with the interface
[22:13] <Rob> Yes
[22:13] <Mystic> and then interest generated discussion, which caused more interface quirks to get fixed
[22:13] <SpiritCrusher> Well, this is certainly preferable to what was happening in the months before
[22:13] <SpiritCrusher> Which was nothing as far as I heard of
[22:13] <Mystic> stuff IS getting done, just slowly, as usual
[22:13] <Prime_2> I'd say about half of them ended in "NiGHTs did it this way, that works", Mystic
[22:14] <Prime_2> And I'm fine with that
[22:14] <SpiritCrusher> It just seems odd for CEZ to be "almost finished" since June or something
[22:15] <Rob> That is a result of "Nobody fucking programmed the boss"
[22:15] <SpiritCrusher> I though somebody was working on that
[22:15] <Rob> Mystic can confirm, but I think that we'd have seen 2.1 already if that was done.
[22:15] <Mystic> that somebody has been really busy the last few months
[22:15] <SpiritCrusher> Let me guess
[22:15] <SpiritCrusher> Inuyasha
[22:15] <Mystic> no, actually
[22:16] <Mystic> all the NiGHTS UI improvements were done by him, after all =P
[22:16] <SpiritCrusher> He said he was the only one who had done any coding in the last few months
[22:16] <SpiritCrusher> That must have been the NiGHTS stuff then
[22:16] <Prime_2> We're referring to the resident bugfixing superstar actually, SpiritCrusher
[22:16] <SpiritCrusher> Callum?
[22:16] <Katmint> is it Callum?
[22:16] <Prime_2> Callum.
[22:16] <SpiritCrusher> I assumed so
[22:16] <Katmint> oh prime beat me
[22:16] <Callum> Hiya
[22:16] <Rob> Callum
[22:16] <SpiritCrusher> Because he hasn't been around much in the last few months
[22:16] <Callum> I'm popular this morning ^_~
[22:16] <Rob> Shut up and go make Eggscalibur
[22:16] <Prime_2> Every time he goes on holiday, there's an explosion of activity from him
[22:17] <SpiritCrusher> ^
[22:17] <SpiritCrusher> @Rob
[22:17] <Prime_2> or rather, productivity
[22:17] <SpiritCrusher> It's winter break soon :)
[22:17] <Callum> I'm on holiday right now, but I've been busy doing enrolment stuff for university since I got off school
[22:17] <Rob> Callum
[22:17] <Rob> Go put eggman pictures on your enrollment papers
[22:17] <SpiritCrusher> Where are you going?
[22:17] <Callum> lol
[22:17] <Rob> And then make Eggscalibur
[22:18] <Prime_2> "I made the fourth boss in sonic robo blast 2"
[22:18] <Prime_2> If you put that on your resume, they will totally let you in
[22:18] <SpiritCrusher> >What the fuck is Sonic Robo Blast 2?
[22:18] <Mystic> lol, Prime_2
[22:18] <SpiritCrusher> That's not enough
[22:18] <Callum> Don't worry, I plan on putting SRB2 in my resume :P
[22:19] <SpiritCrusher> They'll only let you in if you do the fifth and sixth boss too
[22:19] <Callum> even MORE volunteer work that will look good
[22:20] <Callum> I'll tell you what, though
[22:20] <Callum> I need to install a toolchain on my new laptop...
[22:20] <SpiritCrusher> You know what?
[22:20] <Rob> I know what!
[22:20] <SpiritCrusher> Don't finish the boss too soon
[22:20] * Callum downloads MinGW
[22:20] <Iceman404> WHAT
[22:20] <Scizor300> Hm?
[22:20] <Rob> Callum should go make Eggscalibur
[22:20] <SpiritCrusher> Not before Rob is done with special stages
[22:20] <SpiritCrusher> I want them in 2.1
[22:20] <Iceman404> Noo
[22:20] <Mystic> don't worry, SpiritCrusher, that boss is complicated as hell
[22:21] <Mystic> it'll take a while
[22:21] <Callum> Yeah, it is
[22:21] <Iceman404> that'll take another 3 years SC
[22:21] <Iceman404> D:
[22:21] <Callum> I've only got like the first part completed heh

[an hour later because Inuyasha is slooooow]

[23:14] <Inuyasha> [16:13] <@Prime_2> Meanwhile, Inuyasha started addressing pet peeves with the interface <- /just/ the interface? =p
[23:20] <Inuyasha> I did a lot more than just the interface =p
[23:20] <SpiritCrusher> Couldn't be any more cryptic
[23:20] <SpiritCrusher> What else, then?
[23:21] <Inuyasha> SpiritCrusher: sure I could, I could ROT13 all my lines before sending them
[23:21] <Mystic> lol
[23:21] <SpiritCrusher> Do so
[23:21] <Inuyasha> hell no
[23:21] <Mystic> Go code that emblem thing =P
[23:21] <SpiritCrusher> I bet it sounds hilarious
[23:22] <SpiritCrusher> Emblem thing...
[23:22] <Inuyasha> the orbiting items (flicky, chaos emeralds), fixing annoying bugs that have existed for years, adding new pickups
[23:22] <SpiritCrusher> Chaos Emeralds orbit you upon being collected?
[23:22] <SpiritCrusher> Awesome
[23:22] <Inuyasha> I wonder how many people realize that the big ring of wings have been broken for ages
[23:22] <Mystic> yeah, they orbit you when you get them from the capsule until you complete the level
[23:23] <Inuyasha> same for the flicky, except not for the whole level obviously
[23:23] <SpiritCrusher> So that players realize they're not done yet?
[23:23] <Inuyasha> well, the get emerald sound doesn't play until you finish, either
[23:23] <Inuyasha> also, proper score bonuses and continues awarded every 50k points
[23:23] <Inuyasha> and separating NiGHTS score from the main game
[23:24] <SpiritCrusher> I vaguely remember there being a link bonus
[23:24] <SpiritCrusher> How does that work?
[23:24] <Mystic> max link x 100
[23:24] <SpiritCrusher> The highest link you got x100?
[23:24] <SpiritCrusher> Yeah
[23:25] <kathy> how difficult are the new special stages
[23:25] <Mystic> Start out piss easy
[23:25] <Mystic> Working their way up to rage
[23:26] <SpiritCrusher> So from what the topic is suggesting, ACZS is gonna be the stage with the ridiculously strict time limit
[23:26] <SpiritCrusher> Or at least the first one with a ridiculously strict time limit
[23:26] <Mystic> It's not ridiculously strict or anything
[23:27] <Senku_Niola> Yes it is >:<
[23:27] <Mystic> but you don't have time to just stand there and enjoy the scenery, and you'd better be dashing at all times it's appropriate
[23:27] <Senku_Niola> Least to me D:
[23:27] <Rob> [Tue, 17:22:37 PM] <@Inuyasha> I wonder how many people realize that the big ring of wings have been broken for ages < In what way?
[23:27] <Senku_Niola> Course I don't play NiGHTS
[23:27] <SpiritCrusher> ERZS then reaches the point where the time limit is strict AND the sphere requirement is strict
[23:27] <SpiritCrusher> A la current SS7
[23:27] <Senku_Niola> SS8
[23:27] <Mystic> More like ERZS is brutal in layout
[23:28] <Rob> [Tue, 17:27:57 PM] <@Mystic> More like ERZS is brutal in layout < This
[23:28] <Mystic> ACZS has no hazards, remember
[23:28] <SpiritCrusher> I'm pretty bad at NiGHTS controls
[23:28] <SpiritCrusher> I will probably have to get much better
[23:28] <Rob> You know the ERZ2 fan?
[23:28] <Mystic> ERZS has lasers, crushers, etc.
[23:28] <Inuyasha> Basically, Rob, it places 16 hoops
[23:28] <Inuyasha> er
[23:28] <kathy> are the flying controls any better?
[23:28] <Inuyasha> blah, let me try this again
[23:28] <SpiritCrusher> The vertical thing at the start or the waterslide-like thing?
[23:28] <Mystic> and when you get hit, you lose 5 seconds off the timer
[23:28] <Rob> [Tue, 17:28:37 PM] <@SpiritCrusher> The vertical thing at the start or the waterslide-like thing? < Vertical laser fan
[23:28] <SpiritCrusher> Laser fan?
[23:29] <SpiritCrusher> What?
[23:29] <Inuyasha> it places 16 wings, except the horrible copypasta'd code still placed them in eight spots
[23:29] <Rob> [Tue, 17:29:03 PM] <@Inuyasha> it places 16 wings, except the horrible copypasta'd code still placed them in eight spots < I never noticed this. o_o
[23:29] <Inuyasha> so you'd have two wings on top of each other
[23:29] <Inuyasha> Rob: Play DSZS in 2.0.6 and then again in trunk
[23:29] <Inuyasha> it should be obvious
[23:29] <SpiritCrusher> [23:28] <Mystic> and when you get hit, you lose 5 seconds off the timer <- Let me guess, you can afford to have that happen a few times at most
[23:29] <Boinciel> SC, you know the laser fan in ERZ2?
[23:29] <Mystic> well, ERZS isn't completed by any stretch of the imagination
[23:30] <Mystic> So we haven't implemented a time limit (or even any objects) yet
[23:30] <SpiritCrusher> No, I know of no laser fan in ERZ2
[23:30] <Boinciel> When you get hit, you not only get five seconds taken away, you also fall backwards agonizingly slowly while flashing
[23:30] <Mystic> but the plan is that you can get hit a few times, but if you fail too much it'll end up impossible to complete
[23:30] <Rob> [Tue, 17:29:54 PM] <@Mystic> well, ERZS isn't completed by any stretch of the imagination < The one that I have to extract actually is in a much more complete state
[23:30] <SpiritCrusher> What the hell is a laser fan even supposed to be?
[23:30] <Boinciel> So it's more like 10 seconds overall :P
[23:31] <Rob> SpiritCrusher
[23:31] <Rob> Right-hand path in ERZ2
[23:32] <Rob> That room right after the room the checkpoint is in
[23:32] <SpiritCrusher> Because ERZ2 obviously has one single checkpoint
[23:33] <Rob> The first checkpoint
[23:33] <SpiritCrusher> The first checkpoint is right after the first space section, right?
[23:33] <SpiritCrusher> That's followed by that laser grid
[23:33] <Rob> The first checkpoint in ERZ2
[23:33] <Mystic> You know, with the rotating lasers that move up and down
[23:33] <Mystic> Now imagine flying around that in NiGHTS mode ^_~
[23:34] <Whackjood> oh my
[23:34] <SpiritCrusher> What does that have to do with fans?
[23:34] <Rob> That is a fan
[23:34] <Rob> Of lazery death
[23:34] <SpiritCrusher> Last I checked, a fan is a thing that rotates and blows air in thr process
[23:34] <Rob> And the one in ERZS has 4 blades, not 2. =P
[23:35] <SpiritCrusher> Oh, you mean because it rotates?
[23:35] <Rob> Yes
[23:35] <Rob> It is a fan
[23:35] <SpiritCrusher> Yeah, alright
[23:35] <SpiritCrusher> That does make sense
[23:35] <SpiritCrusher> It has four blades and you need to fly around that?
[23:36] <SpiritCrusher> That's gonna be... fun, I guess
[23:36] <Rob> A complete circle around it, yes
[23:36] <SpiritCrusher> Have you ever thought of putting that aforementioned laser grid in there too? =P
[23:36] <Rob> That wouldn't work in NiGHTS
[23:37] <SpiritCrusher> Yeah, because you wouldn't be able to see it
[23:37] <SpiritCrusher> But it would be appropriately insane
[23:37] <Rob> Oh, please
[23:38] <Rob> I have enough insane ideas for ERZS
[23:38] <Rob> The laser panel is actually far more tame than what I want to to. ;D
[23:38] <SpiritCrusher> It seems to be the only stage to have actual gimmicks in it
[23:38] <Mystic> well, SpiritCrusher, we're trying to keep it relatively simple on purpose
[23:39] <SpiritCrusher> I guess you would call me "bold and presumptuous" for that
[23:39] <Mystic> there are a few gimmicks in the earlier stages, though
[23:39] <SpiritCrusher> Good
[23:39] <Mystic> but it's more an issue of us making this with the assumption that players have never even seen NiGHTS before
[23:39] <SpiritCrusher> Because I got tired of the gimmick-less current special stages quick
[23:39] <Rob> [Tue, 17:39:09 PM] <@SpiritCrusher> I guess you would call me "bold and presumptuous" for that < That was bold and presumptuous
[23:39] <Mystic> So I don't want to overcomplicate it with things that complicate the formula
[23:39] <SpiritCrusher> You know, the first three ones
[23:40] <Mystic> well, our current special stage design is boring to begin with
[23:40] <SpiritCrusher> I know
[23:40] <Mystic> gimmicks wouldn't really help all that much
[23:40] <SpiritCrusher> But the later special stages are actually quite interesting considering that
[23:41] <Mystic> I dunno, I always sorta considered them all damn simplistic
[23:41] <Mystic> Despite my efforts to try to mix things up a bit
[23:42] <SpiritCrusher> They are kinda simplistic
[23:42] <SpiritCrusher> But I still enjoy the crumbling platform stuff to a certain degree
[23:42] <SpiritCrusher> And I still can't beat SS7 half of the time
[23:42] <Mystic> yeah, I still really like the one where you have to make platforms fall onto the water
[23:43] <SpiritCrusher> That one would be even better if the rest of the stage didn't consist of the usual shit
[23:43] <Senku_Niola> Screw the platforms, spindash on the water :D
[23:43] <SpiritCrusher> You know, where you run along the border and collect 100 or so rings
[23:45] <Mystic> but yeah, those special stages were made pretty damn quickly anyhow
[23:46] <Mystic> I'm just happy that SS7 turned out as well as it did
[23:46] <Mystic> Considering it was one of those ideas while taking a shower that I implemented in an hour =P
But yeah, if I were Callum, I'd consider university enrolment a priority over making a boss for SRB2 too. In other news, more NiGHTS levels than just the special stages and Spring Hill Zone?
 
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The chaos emeralds are really trapped in the dreams of the characters and the tokens you see are really ether capsules they use to knock themselves into the dream world where they fly around as everyone's favorite yellow hero and collect blue spheres........................
STOP! Lemme grab some air...

I got it right.

To support such thing, you guys are assuming (perhaps involuntarily) that the player already knows some sort of back-story in order to make that design work smoothly and continuously in player's mind.

Both a veteran Sonic gamer or a 1st-day one will find such a "transformation" between dimensions illogical and abrupt: "Why the hell I'm super if I hadn't collected any emerald?"... "Why my character is flying and golden if it wasn't before?" ... or you guys expect a "start-and-play" gamer to read some docs or know story to beforehand understand such a kind of "change".

Sorry to say, it's a bad concept.

Technically, the game itself may work perfectly, it plays and it's fun; but not in sense of how the game develops and builds a mental story that supports whole game in player's mind.

People "kinda" already complain about the lack of "smoothness" between the zones -- the transition thing, which I don't miss at all and despise it, they'll complain about being super just because it's special stage. And, after they have collected all emeralds, going super will look dumb and reward-less because they have gone super in every damn special stage before.

I rather prefer this explanation:

The current special stages were originally implemented in Demo 4 as a placeholder because the system was much easier to code and the stages could be designed quickly.
(...)
TL;DR: There were always supposed to be NiGHTS special stages, it just took until 2008 to get someone to make them. The current ones are placeholders.

After all, I hope we modders will have means of creating our own special stages off our own concept other than the NiGHT's.... (maybe something bad happens on the way)... I, for example, would be creating my own ones.
 
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I agree about the being super before getting emeralds not making sense, would that mean that tails and knuckles couldn't get the emeralds, or are they dreaming they are sonic? Couldn't we just have the player be not super in the stages like SRB2Riders NIGHTS stages?
 
To support such thing, you guys are assuming (perhaps involuntarily) that the player already knows some sort of back-story in order to make that design work smoothly and continuously in player's mind.

Both a veteran Sonic gamer or a 1st-day one will find such a "transformation" between dimensions illogical and abrupt: "Why the hell I'm super if I hadn't collected any emerald?"... "Why my character is flying and golden if it wasn't before?" ... or you guys expect a "start-and-play" gamer to read some docs or know story to beforehand understand such a kind of "change".

Sorry to say, it's a bad concept.
Sorry to interrupt you there, but Rob's post was one joking reference to the NiGHTs games that could be summarised as "It just happens because want it to."

There really isn't a dramatic backstory or deep meaning behind the special stages beyond the most basic explanation of 'the player collected an emerald token so they get to attempt the special stage'.
 
And, after they have collected all emeralds, going super will look dumb and reward-less because they have gone super in every damn special stage before.

I actually somewhat agree with this point. When I played Sonic 2, the first time it happened I was in complete shock. In Sonic 3 & Knuckles, I was eagerly awaiting what it would be like once I became super. In SRB2, the fact that you're already super in the special stages might diminish the anticipation quite a bit.

EDIT: But super in the special stages does play differently than in the game. So it's not as bad as it would be if the gameplay were identical. I guess with that in mind it only reveals his appearance.
 
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Honestly, I think you guys just need to relax and realize that the REAL reason for any of this is to make the game more fun! The plot and logic of SRB2 has never really been our main goal. If you want you can come up with your own absurd theory like Rob's little reference, but the reality is that we simply aren't going to worry about it too much. The real goal is to make the game fun, and NiGHTS mode is a lot more fun than running around in circles grabbing rings in basic patterns.

We could, if you all really wanted, spend the time and energy to justify our contrivances through all sorts of stupidity, but in reality that would just end up becoming really awful fanfiction, and I'm not a fan of fanfiction in general. Just like Eggman's genocide of Greenflower City and everyone in it isn't really meant to be taken seriously, the logic behind the special stages isn't really meant to be taken seriously either.
 
Or you could just make every character use their own non-super Nights sprites, like SRB2Riders.

Problem solved.
 
Would you rather us spend all our time doing that or making graphics for say, new bosses? There is finite time and resources to make new art aspects, and the reality is that some things are more important.
 
...Judging by all of this, 2.1 is about 60%/75%/80% Done. We could Most Likely play this by the late December, Early/Late January, or Early February. Though, this is just a guess, so don't get TOO excited. *Waits for 2.1 Trailer*
 
I'm DYING to know where you made that up from, because that's hysterically funny. Did you know that 93% of statistics are made up on the spot?
 
Wow, Mystic, I'm pretty sure you just made that up. Because I know for a FACT that 5/3 of all statistics are made up.
*shot*

Also, is there going to be a release trailer for 2.1 when it's ready? If there is, I hope it's as exciting as 2.0's was :P
 
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Would you rather us spend all our time doing that or making graphics for say, new bosses? There is finite time and resources to make new art aspects, and the reality is that some things are more important.
You guys seem to take your time for everything to be up to quality so...yes, I would rather you do that. It's not like 2.1 will be out tomorrow, and you don't have to make any new graphics (srb2riders).
 
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