Sonnarkku
Obamasnow Fan-- With a Hat
I hope the blocks ACTUALLY crush you from ANY angle like in Sonic 2!
Isn't that like, exactly what they did for Sonic Unleashed, Colors and 4?
I hope the blocks ACTUALLY crush you from ANY angle like in Sonic 2!
Also, it only lasts a few seconds, it's NOTHING like Sonic 4 Episode 1.
(EDIT: You also cannot move what-so-ever for some reason...)
Hey, guys! I just came back from watching this really cool Youtube video. One of our favourite things from Sonic 4 is back!
Further explanation from Kirby:
Well I guess we'll have to do with a few seconds of not moving while you stand on the wall before sliding down.... Or better yet, not, once they fix the bugs before releasing this in 3 months. (Oh, who am I kidding, they're not going to fix this.)
Edit2: I see parts of Flying Battery, I forgive you Sega even though I really shouldn't as Sonic Team did this.
It's possible.MrFranklin said:Touching on what I said earlier, when you think about it Colours is a repurposed Generations Wii. It all slots into place now.
1) The same badnik models.
2) Sonic Generations was developed 2.5 years ago. So Sonic Colours was developed alongside it, after Generations Wii was scrapped perhaps a year or so into development.
3) Fans pointed out that the co-op stages in Sonic Colours seemed to be based on classic stages. Are you guys thinking what I'm thinking? Iizuka-san denied it but I think they are the Generations Wii stages stripped down to their basic textureless, backgroundless self.
4) The space theme was quickly chosen for Colours. Ideal for producing a pretty looking Wii game without worrying about organic level design of zones like Green Hill that likely looked awful on the Wii.
5) The space theme also allowed them to turn the game around quickly on a lower budget. Less story to worry about to tie things together and disjointed planet areas tied together by a map.
6) The final boss sorta resembles the Time Eater a little bit. If I couldn't make it look good on the Wii as an organic creature I'd redesign it as a robot with a lower polygon count for Colours final boss. I really do believe that Sonic Team will have based the Time Eater on it's real world fame
Assuming you're making a big deal out of the last two seconds of that video like everyone else seems to do, I was never able to do that in all the time I had playing the demo. It seems to be isolated to that one case, and the bickering about a minor issue is something even I haven't seen... Well, outside of Sonic Retro.oh no you can stand on walls the game is ruined
The modern Chemical Plant looks insanely fun. Where's our modern Sonic demo?
Assuming you're making a big deal out of the last two seconds of that video like everyone else seems to do, I was never able to do that in all the time I had playing the demo. It seems to be isolated to that one case, and the bickering about a minor issue is something even I haven't seen... Well, outside of Sonic Retro.
Wait, wait, wait.
Isn't this game running off the Hedgehog Engine?
Okay then, so how will one part of the level which doesn't work out exactly as you wanted it ruin the entire game again?
For all we know, the friction could be perfect and prevent things from screwing up running wise and the problem could be the gravity formulas which are similar to Modern mode to keep the same consistency.
Consider it a challenge that part, rather than gimmicks such as drowning and disappearing floor.