Sorry to force you to upload another bugfix, but the teleport on the new path of DDZ2 has a tag that refers to no sectors, thus making the player stuck.
Red-tile sectors are instant death on contact? Blue-tile sectors are instant death PERIOD? Hell, the only objects that AREN'T instant death in that zone are the robots. You're missing the point of a good mod: to ENJOY PLAYING IT. There is no way I can enjoy playing this.
Your computer was producing the lag. When you left, everything got smoother and faster.
Sorry, but I can't really fix that, because I never experience it myself, and therefore I have no way of knowing whether anything I do actually will fix it. Besides, that room is in an extremely delicate balance...the tiniest change to its dimensions can set off a huge network of HOMs, as I have discovered on countless occasions when I try to make changes. The room already has HOMs, but I've contained them to places the players rarely go, and I want to keep it that way. In the meantime, you might try just avoiding that section of the level.Did the bugfix include the one on the beginning of sunshine atoll zone? When i went to the place with the coconut tree i sometimes get sigsev'd.
I dunno...you must have had a bad internet connection or something.Why is it doing that?
I have some unfortunate news for all of you. There is a good chance that the ZIP containing Tortured Planet 6.0 will be too large to host directly on this site. Unless that size limit gets increased, I may have to host it through another site like 4shared or MediaFire.
You mean that the gravity stuck you on the opposite side from the Egg Capsule? Just wait for it to reverse. It's annoying, but I can't really see any way around that short of removing the Egg Capsule entirely. I'm considering that, but I may not do it.-SWZ3's gravity is screwed up. I had to play as Tails and fly down to the Capsule to finish it.
Don't blame me. Blame the code for PolyObjects.-AAZ1's flags have screwy graphical glitches.
That doesn't sound like a level deformity. You should probably post that in Bug Reports with the EIP.-If you get hit by a Castlebot Facestabber on the platforms in the rising-water library on AAZ2, it sigsevs.
Ummm...what does that even mean? Can you provide an example of a time when Tortured Planet does that?-STOP LURING ME INTO DEATHPITS WITH INVINCIBILITY!!!!!!!!!
I might see about doing that.Use more starposts
What do you mean "use more air"?and air
That's been a chronic complaint throughout Tortured Planet's history. There may still be most types of enemies in AAZ, but I'll make efforts to depopulate it. Lag, on the other hand, may be harder to fix.and less enemies and lag on AAZ.
I'm not aware of any excessive lag in SZ. Can you provide an example of an area?Less lag on SWZ, too, please.