A minor cleanup patch, with a few bonuses and tweaks.
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-Aggregorn's Job Mastery has been tweaked to coincide with the release of my FFXIV Job Crystal Pack, which will finally allow him to change stats when installed and activated.
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-Two new followers, the Wind Waker and the Digivice!
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-Two songs from FFXIV, With Hearts Aligned and Blade's Exaltation, have been added to the Sound Test (primarily used as Invincibility/Grow themes unique to Aggregorn)
-Various tweaks to sounds and sprites to address minor issues.

More racers are planned for later in the year, so stay tuned! Hopefully a wave 2 will be ready by the end of the year.
After a long several months of spriting, I finally present my first genuine character pack. At the start it was just Zek and his signature Multitype ability (which allows him to take on many different stat combos) but I decided: Why let Zek have all the fun? This pack will try to incorporate other racers with special follower-activated abilities when possible, nothing absurdly broken (I hope) but just a way to get even more out of these characters.

The full character and follower lineup:

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What's Next?


I plan on updating this pack with more racers (potentially adding another Special Character as well) in the future, but for now I will relax and enjoy the fruits of my labor. Omega-Xis and King of Red Lions are likely to get their voices swapped in the future (largely Omega-Xis once I am able to get my hands on his full voicebank from Star Force Collection)
This is a very small update, with one change:
Grass and Water have now had their stats swapped.
(Water is now Speed 9/Weight 5, and Grass is now Speed 5/Weight 6)

Why?

When I posted 3.0 for Zek, the last thing I had in mind was 2.4's early release coming not even 24 hours later, and I hadn't anticipated a new feature clashing with Zek's unique type-change mechanic either.

Basically, in Team mode, all players are forced into the Tangerine or Sapphire skins, relegating Zek's type change mechanic to only two types (plus his default stats). This change moves Water to be the exact opposite of Fire (Speed 1, Weight 5) in an attempt to make the types fit more into the mode.

I felt that fully removing the Multitype coding for Team would be a waste and coding in a way to circumvent the color overriding would be too much to ask, this way your assigned color in Team will be a fun surprise to work around if you choose to still use Zek's special ability.

I will make absolutely sure to refrain from further type swaps after this update. I was already on the fence about making this change before I released 3.0, but the new Team mode really pushed me to fully commit.

zekrom type grid large 3.1.gif
zekrom type grid large 3.1.gif


Zek's Multitype ability comes to Ring Racers!

By choosing a color from the 100 base-game sprays for Zek, and equipping the Arceus Plate using the exact same color, Zek will change his stats dynamically to 1 of 16 different types! Major credit and thanks to Tatsuru for coding this script into the game, I couldn't have fully realized this concept without his skill with LUA

Below and in spoilers is a complete list of all sprays and which typing they are associated with:
FLYING (speed 2, weight 3): pigeon, dream, jawz, robin
ICE (speed 5, weight 3): aquamarine, cerulean, cyan, pastel, periwinkle, teal, ultramarine
FAIRY (speed 8, weight 3): fairy, pink, blossom, lilac, nova, taffy
BUG (speed 3, weight 4): camouflage, crocodile, handheld, lime, olive, peridot, vomit
PSYCHIC (speed 5, weight 4): peach, dawn, thistle, magenta, pomegranate
FIRE (speed 1, weight 5): creamsicle, ketchup, orange, sunslam, tangerine, scarlet
GHOST (speed 4, weight 5): blueberry, byzantium, dusk, jet, lavender
GRASS (speed 5, weight 6): artichoke, emerald, green, mint, moss, pinetree, pistachio, plague, swamp, turtle
POISON (speed 3, weight 6): fuschia, moonset, purple, toxic, violet
WATER (speed 9, weight 5): algae, blue, navy, sapphire, turqouise
NORMAL (speed 5, weight 7): white, grey, popcorn, sepia, cream, tan, tea
ELEC (speed 7 weight 7, also his default stats): gold, banana, garden, lemonade, mauve, mustard, royal, thunder, yellow
DARK (speed 2, weight 8): black, midnight
FIGHTING (speed 8, weight 8): rose, ruby, red, raspberry, crimson, maroon
ROCK (speed 1, weight 9): copper, wristwatch, rust, beige, caramel
GROUND (speed 5, weight 9): bronze, brown, leather, cinnamon, rosewood
STEEL (speed 9, weight 9): silver, nickel, platinum, skunk, slate, steel

In addition, this update also features 6 new followers (including the aforementioned Arceus Plate) to enjoy using in races! Some of them may even have uses of their own, sometime in the distant future...

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More info in the main post!
After roughly 10 whole days of work I present the new and improved version of my Zekrom, despite my mod having been added so recently it was actually several months old. with the new knowledge i gained from spriting other characters, I wanted to go back and give my Zek a proper resprite to give him the size he deserves...

I want to create a proper release video soon, but in the meantime here's a good couple of comparisons to show just how he sizes up to his old self and others:

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I have much more to create soon, but in the meantime enjoy the redone sprites!
It’s been a while since I made this mod (5 months or so) and despite this having been released, I’ve recently gotten better at fitting large characters into karts and wanted to give him the proportions he deserves… Enjoy the mod for now, but Zek’s true size is coming soon…
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  • Cool!
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