"2.4's still ages away" I said on the 9th of September. "It'll be
fiiiiine to release now and do checkpoints later" I said.
Meanwhile, the conniving KartKrewDev prepping 2.4 RC1 for release on the 11th in an act of cosmic trolling from the universe itself...
And now there's egg on my face because I'm lazy, so here's the 2.4 compatibility patch a further three days late. Made a couple minor changes as well.
Luscious Lakeside
- Added a single checkpoint just before the second tripwire
- Added a Spray Can spawnpoint (CG2 already had one) and other things associated with that
- Tagged a certain sector as a deathpit to prevent players from getting stuck behind the fenced embankment
Chrome Gadget 2
- Added two checkpoints, one exiting the big bridge and another entering the square spiral
- Added a few Orbinaut capsules before the first checkpoint to retain the intended function of a particular bit of sadistic map design
- Minor texture adjustments