I really like this addon but i have a problem,i play on mobile and every time that i load the addon on the game it says: "A file was loaded with warnings" and i don't know why it keeps happening, if can help me, I will be grateful.
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i was recently playing around with this and i realized xsonic is pretty hard to play as, MAYBE because of a skill issue but i have noted some things that do genuinely make him hard to casually play and/or speedrun that could probably be changed for something like a v1.2. ill give a list of things below

snap dive
- it's kinda picky, while i was trying to make a run of gfz2, i was zipping to the where the yellow spring in water was near the start and snapping onto it was difficult as it seems to simply ignore objects that are too low EVEN if xsonic is right above them
- i know this one was probably made for convenience but say xsonic has just performed a snap dive without locking onto anything, you have already released jump, but when you come into range with another object he automatically snaps onto it. maybe have him do that only when jump is held

zip dash
- after zipping, xsonic performs a brief skid the decelaration of which is not influenced by slopes. it's a minor thing but it throws me off sometimes
- right before activating xsonic backs up a little bit, as such tapping spin or c1 multiple times will have him back up way beyond his starting point, not sure how would you fix this though
- if you zip dash off a slope, release and zip again, gravity immediately kicks in and you drop down instead of your aerial momentum being nullified for a bit, maybe atleast reduce the speed at which you start falling

walljumping
- stamina is linearly kept throughout every walljump but considering how fast it decreases, it would be better to add some stamina upon each jump
- stamina is proportional to walljump/jumpoff height so its difficult to predict how high up youre gonna jump sometimes. you could set a minimum height

underwater physics this is gen the worst part i know its based off of that one scene in like ep 1 but this is a video game PLEASE
- i know you can like accelerate on the ground even if slowly but if you jump you fall REALLYYYY slowly at a constant speed, you dont accelerate at all and it's a nuisance
- not even the spindash allows you to go somewhat quickly
- using the zip dash underwater starts a little animation but it WILL continue all the way until you fall onto the ground even if you let go of c1/spin, combine that with the weird gravity and it's annoying
- if youre on top of water but not under water, zipdash will still behave like you're in water and will have to come up to the top to start which can really break flow

i havent messed around with the forms yet, the sprites are fire and the hud is fire and the menu is also fire, but the issues really take a toll on the gameplay aspect
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This mod is an amazing, no doubts here. However, Black Core Act 2 is practically impossible with this guy, since for whatever reason, the Snap Dive doesn’t work on Metal Sonic (except for when he does the purple spinning thing), which is his only method of attack. So you have to constantly wait for Metal to start spinning (which is probably RNG-Based) to get one hit of damage in and repeat the whole process eight more times until he goes down.

If this is just something with SRB2 and not the mod itself then fine, I said practically impossible, not straight-up impossible.

Otherwise, no complaints with this mod (aside from Dark Sonic being kinda underwhelming for how much I love him, but that’s just a me thing.)
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Way past cool. Back then, I LOVED Sonic X, I still watch it on YouTube!
Sorry I didn't say this sooner, a friend told me about this and I HAD to play it. But why did SEGA never bring the Ring Burst back? Anyway GREAT JOB. OUTSTANDING!
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Caused thousands of srb2 players to have a spike in curiosity for modding, brought people OUTSIDE of the srb2 fandom into srb2 just exclusively for this mod, gave flashbacks to when Sonic X was still running to many. As late as this Rating may be, the mod is miraculously still being updated and is still showing its effect to the community to this day. 10/10, this mod was the step srb2 needed for a bright future, great work!
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Possibly one of the greatest mods of all time! His controls aren't too difficult to master, and he is insanely OP! And, Sega never really made X Sonic in any of the games.
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The best mod I've seen in years in SRB2 apart from Sonic Adventure, I love how they make Dark Sonic fun with combos and how he becomes more and more powerful and how Super Sonic is quite cool, if I could give suggestions or ideas they would be these:

* be able to activate full dark mode in the settings so you don't have to wait to have it
* that Super Sonic can do combos like Dark and Full Dark Sonic

but this mod is the best
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It's so peak. Nothing but ABSOLUTE PEAK And the best variant and playable version of X Sonic. But my only concern is how the tutorials work, Could add a place in the X Sonic menu when you can swap between tutorials with toggles
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First off, AMAZING mod tho… Think you can give an update so when Sonic is running, he's got a small boost like pre-dark sonic or mabye, even just his hand behind his back when moving normally. And mabye even make super sonic always usable like dark sonic no matter what save so when I make a new save I just need 100 rings just like how dark sonic just needs 50 rings and you don't have to collect the dark emeralds even in a new save. This mod is amazing none the less
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While the character does suffer a bit in the vanilla campaign, especially in deep sea zone outside the campaign, this is my favourite modded character ever! imo the best one too. he is sooo much fun on every modded stage. 5/5
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Holy peak! This is, in my opinion, the best representation of Sonic from Sonic X ever. It's so expressive and packed with detail, I love it!
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they somehow made a playable water level extremely unplayable, even though regular sonic also cant go fast in water atleast make it so i can move in water im stuck going 1 centimeter per hour by the slowest walk ever (i know that using the dash wont work underwater) also the dark emeralds are stupid, i get all chaos emeralds easily but then when i go super i cant get the dark emeralds? its impossible to get some of these dark emeralds without super and why does the super form cost 100 rings to untransform, it was so annoying to gather those 100 rings because 100 is alot of a easily losable item, atleast make super use 50 rings to untransform because there is no way im getting 200 rings in one level
BlueBlur
BlueBlur
Only reason Super Sonic is 100 rings is because he's an incredibly broken super form. Also way more rewarding than Dark Sonic. DS cannot fly, is not invincible (until phase 3) and is able to die from pits and such.
The idea of being Super Sonic is you're supposed to commit to the transformation. Not just go super, fly up somewhere and de-transform. That's dumb.

Also a thing about underwater: Holding forward or whatever direction you're moving, Sonic will speed up.
...You also have your Ring Burst to basically fly as base Sonic, you don't need to go Super. Another thing is, Fake Emeralds are completely RNG based so they could be in easier or harder spots.
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I absolutely love this mod! It truly brings the energy of the show into SRB2! However, sadly, in the latest version of the game, using the Snap Dive gives a memory error, and the game crashes. Could you please fix this?
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legit one of the best SRB2 mods EVER. it may be hard at first playing it but once you master it, you'll never stop playing with this character again.
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After a few months with this mod I think I can say that this is one of the most impressive mods for SRB2 I've ever seen and proof that each Sonic that gets added to this game keeps getting better and better.

Though I do think X Sonic struggles with the vanilla campaign, ESPECIALLY in Deep Sea Zone. His underwater movement is the slowest in the game without any water shields. Trying to boost underwater leading to Sonic floating upwards before drifting back down is a cute reference and a neat touch for this addon but I wish it didn't lead to the third zone in the game being a huge difficulty spike; forget even attempting Azure Temple with him. Also the spindash being locked to a combination of Taunt+Spin+D-Pad Down is a weird decision because you only need it for ONE room in DS Act 2.

I also think he struggles with hallways. Maybe it's just me or the controller I'm using but Sonic has a nasty habit of tapping the walls leading me to lose all speed. It's not a big deal but with the vanilla campaign's tight halls and picky platforming it leads to a disappointingly slow experience that feels like I'm not getting his full potential.

Now with modded levels? NOW we can start having fun! Map packs like Angel Island Tour feel perfect for him and stages like Speed Highway or his own level pack are great for getting a feel for how great he can be once he has the room to breathe.

X Sonic feels like he was made for a certain type of levels that are less like the main campaign's emphasis on platforming over speed and more like the stages in Adventure 2 or Generations. Purely going fast and never stopping. X Sonic is a JOY to control alongside his Boost and Adventure counterparts.

And I haven't even touched on Super and Dark Sonic! If you know what you're doing in SRB2, you'll likely know where each Chaos Medal is and'll get Super Sonic no problem. But for newcomers, you'll likely get Dark Sonic first.

If you're bringing in Dark Sonic for a mod, it better come with some fanfare, and X Sonic does NOT disappoint. He turns the game into a speedy brawler. I can't really describe but beating the sauce out of everyone and then after enough time DARK SUPER SONIC. Like, DUDE?! For such a onenote scene in the original show, Dark Sonic got some true time to shine here and actually made me hyped to see how others use this for other Dark Sonic mods.

X Sonic is an absolutely insane mod only held back by the limitations of the game it was made for. If this was able to shine in a proper 3D Sonic space like Adventure or Frontiers, I'd call it the ultimate way to play as Sonic. But this is the most impressed I've been by a an SRB2 mod for a while. Probably since SA-Sonic or the Mario Bros.
Upvote 2
Best SRB2 addon.
EVER.
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Awesome mod. It's feels like you're really playing sonic. I really love it. But (There's always a but) that's not enough. I think you have to make a X Shadow mod. It's okay if you don't do it, but I think you should do it, otherwise I think it's like the mod is completely unfinished. The Decision is yours but give it a try.
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This is a amazing mod 11/10 you guys probably put a crap ton of work into it, however one very huge gripe I have is multiplayer issues when using this mod. Although it probably wasn't made with the intent of multiplayer. If you could make a multiplayer version of this character by limiting the amount of skin slots it uses and fixing the dark transformation as it causes resync issues and crashes the server I would truly call this a perfect mod. I hope you take this into consideration and make a separate version for multiplayer
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I was so happy to see this mod get finished after years of looking at the wip forums and the mod is so much better than I ever thought it would, and idk what else to say about this mod that other people have said but if i can say it's brilliant and has so much potential in being it's own game. the only "complaints" I would say is that I wish the voice wasn't randomized in being both jp and 4kids and had the option to just play one of them
Upvote 3
The Best Sonic Mod That I ever play since childhood
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