Bubbly Washing Machine:
  • Added a new cut.
  • Added and removed some decoration.
  • Changed the 3x Banana capsule into a 2x Banana capsule.
  • The tightrope cut has been altered to be more forgiving and powerful.
  • Fixed an error with some linedefs incorrectly using Block Players.
  • Removed a set of Boosters near the start of the map.
  • Removed and changed a set of Horizontal Blue Springs to Horizontal Red Springs.
  • Extended a small patch of offroad after the first jump.
Dark Fortress Zone Act 2:
  • First cut is now stronger.
  • Moved the first item set to before the tripwire.
Amber Interstate Zone:
  • Major texture changes.
  • Layout changes.
  • Added extra blockades.
  • Updated minimap.
ringracers0088-gif.191165


General:

  • Added 1 new battle map: AMBER INTERSTATE ZONE.
Chicken Ring:
  • Moved to Lost & Found.
Savannah Citadel 2:
  • Moved a set of respawn linedefs to prevent waypoint issues.
  • The map now has a default camera height of 130.
Bubbly Washing Machine:
  • The tree containing the 2x Drop Target capsule is no longer marked as a death pit.
  • Added more ground arrows pointing in where you need to go.
  • Removed the offroad + trees before the tripwire.
  • The fence on the spiral has been extended slightly.
  • Changed and removed a few Ark Arrows.
Secret Base Zone:
  • Updated minimap.

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General changes:
  • Added 1 new race map & 1 new battle map: BUBBLY WASHING MACHINE and FINAL TENTINATION.
  • Cup order has been shuffled.
  • Re-implemented community staff ghosts.
Roulette Rumble Zone:
  • Fixed a texture error.
Secret Base Zone:
  • Removed a stray midtexture on the edge of the ramp section.
  • The second drop at the start has been replaced with a slope.
  • The waypoints on the first ramp and the shortcut now have the "No respawn" flag applied to them.
  • Fixed an error with a portion of one of the conveyor belts not moving.
  • Made the second turn less blind.
  • Changed thumbnail position.
  • Added upside-down springs to the quarterpipe.
  • One-way respawn linedefs have been added to the end of the shortcut.
  • Replaced the set of Gray Dash Pads with a set of Sneaker Panels.
  • Added 2 White Dash Pads in between the poles.
  • Changed and added a set of Horizontal Springs.
  • Texture changes.
  • Adjusted visual portals to fix some rendering issues.
Dark Fortress Zone 2:
  • Fixed a waypoint allowing you to respawn over a pit.
  • The 2x Sneaker capsules in the second shortcut have been changed (again) to 4x Super Ring Capsules.
  • The fountain has been given a renovation.
  • Even more extra decor.
  • Changed the first cut to now be a set of diagonal Grey Springs.
  • The first cut now has a respawn plane in front of it.
  • Each Orbinaut capsule has had its number of Orbinauts reduced.
  • Skybox changes.
  • The 3 boosters on the final turn have been shortened and reduced to 2 boosters.
Savannah Citadel 2:
  • Lap count reverted to 6 laps.
  • The 2 Ring Capsules over the ramp have had their amount reduced to 10.
  • Various texture changes and added decor.
  • Waypoints have been redone.
  • Diagonal Gray Springs and Horizontal Yellow Springs have been added near the jump.
  • Extra Rings and Ring Capsules were added.
  • Encore and Main palette have been swapped.
  • Altered MOBJSCALE.
please let this be the last hotfix for this release

Dark Fortress Zone Act 2:
  • Alternate track replaced with Dark Fortress Zone Act 2 -classic ver.- from Sonic Megamix Mania.
  • Updated music title for the main music.
Secret Base:
  • Added fire midtextures to most of the pools of lava to make them more visible.
  • Various bot improvements.
  • Disabled a No Bump flag on one of the fence edges. (again)
  • Changed spraycan location.
  • The ringboxes in the shortcut have been replaced with Ring capsules.
  • Fixed a goof where an Ark Arrow was placed too far down.
  • The deathplane above the ramp now can't have items be on top of it.
  • Added solid pipes on the sides of the Grey trick panel segment.
  • A fence around the shortcut has been cut short to prevent grown players from getting stuck.
  • An Ark Arrow near the end of the track has been shrunk to fix rendering issues.
  • Miscellaneous texture fixes.
hotfix mostly dedicated to fix some bot jank in Secret Base
  • Added a bot controller at the beginning ramp to prevent bots from getting stuck.
  • Changed a pool of lava to be flat to prevent players from bouncing on it.
  • Some of the fences around the tripwire have been changed to use Block Players.
  • The edges of the midtextures near the first set of Red Springs have had No Bump disabled to prevent bots from getting stuck.
  • Cool!
Reactions: Saturn's Ring
this is a big one

General:
  • Added 2 new maps: Secret Base, and Roulette Rumble.
  • Thok Cup has been rebranded to Attraction Cup.
  • New staff ghosts (only from me at the moment...)
  • KKD Medals have been added to each race map.
  • Updated MODINFO.
Chicken Ring:
  • Whisk Assessment has been added as an alt track.
  • The number of Prison Eggs have been reduced from 12 to 8.
  • The inner flying Prison Eggs now move slightly faster.
  • The flying Prison Eggs now correctly move around the arena.
  • Minimap has been redone.
Savannah Citadel Act 2:
  • Lap count has been increased to 7.
  • Minimap has been redone.
Dark Fortress Zone Act 2:
  • The first tripwire now has walls surrounding it.
  • Major adjustments have been made to the final section of the track.
  • Extra horizontal Grey Springs have been added.
  • Added a new alt track.
  • Extra decor has been added.
  • Minimap & thumbnail have been redone.
  • The 2 single Orbinaut capsules have been changed to be double Orbinauts.
  • The ringboxes in the second cut have been changed to double Sneakers.
  • More Ark Arrows were added.
  • TWEAKMAP has been adjusted.
Dark Fortress 2:
  • A misplaced grey spring near the second cut has been removed.
  • Most scaled monitors have been resized to match how they were pre-2.4 (But they are slightly larger now)
  • A set of waypoints after the 360-degree turn has had its type changed to "No respawn" to prevent players respawning over a death pit.
  • The inner walls of the lava fountain are now set to "Block players" instead of "Impassable".
  • The large lavafall has been blocked so players don't hit the inside when going for the Blue Spring.
  • Extra invisible walls were added in the 360-degree turn so players can't (somehow) go over the brick walls on the inside.
Chicken Ring:
  • A Prison Egg was slightly misaligned, that's fixed now
  • Stage header edited so "Ring" is the ZoneTitle.
oh yeah the mod now has MODINFO and MODICON lumps now
  • Cool!
Reactions: Saturn's Ring
  • one of the added death barriers in Savannah Citadel 2 messed up one of the vertex slopes, now that's fixed
  • i also found another skip in Savannah Citadel 2 so i also patched that
more and more fixes
  • An extra Ark Arrow has been added at the start of Dark Fortress 2.
  • Extra death barriers have been added to Savannah Citadel 2 to prevent skips.
nothing too major here, just a few minor changes
  • The waypoint over the jump in Savannah Citadel Act 2 has been set to "No respawn" instead of "Block lightsnake".
  • Bots now fastfall when crossing the jump in Savannah Citadel Act 2.
  • The fountain section of Dark Fortress Zone Act 2 has been slightly modified to make it slightly less clunky to traverse.
  • Cool!
Reactions: Saturn's Ring
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