Bubbly Washing Machine:
Dark Fortress Zone Act 2:
- Added a new cut.
- Added and removed some decoration.
- Changed the 3x Banana capsule into a 2x Banana capsule.
- The tightrope cut has been altered to be more forgiving and powerful.
- Fixed an error with some linedefs incorrectly using Block Players.
- Removed a set of Boosters near the start of the map.
- Removed and changed a set of Horizontal Blue Springs to Horizontal Red Springs.
- Extended a small patch of offroad after the first jump.
Amber Interstate Zone:
- First cut is now stronger.
- Moved the first item set to before the tripwire.
- Major texture changes.
- Layout changes.
- Added extra blockades.
- Updated minimap.
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General:
Chicken Ring:
- Added 1 new battle map: AMBER INTERSTATE ZONE.
Savannah Citadel 2:
- Moved to Lost & Found.
Bubbly Washing Machine:
- Moved a set of respawn linedefs to prevent waypoint issues.
- The map now has a default camera height of 130.
Secret Base Zone:
- The tree containing the 2x Drop Target capsule is no longer marked as a death pit.
- Added more ground arrows pointing in where you need to go.
- Removed the offroad + trees before the tripwire.
- The fence on the spiral has been extended slightly.
- Changed and removed a few Ark Arrows.
- Updated minimap.
General changes:
Roulette Rumble Zone:
- Added 1 new race map & 1 new battle map: BUBBLY WASHING MACHINE and FINAL TENTINATION.
- Cup order has been shuffled.
- Re-implemented community staff ghosts.
Secret Base Zone:
- Fixed a texture error.
Dark Fortress Zone 2:
- Removed a stray midtexture on the edge of the ramp section.
- The second drop at the start has been replaced with a slope.
- The waypoints on the first ramp and the shortcut now have the "No respawn" flag applied to them.
- Fixed an error with a portion of one of the conveyor belts not moving.
- Made the second turn less blind.
- Changed thumbnail position.
- Added upside-down springs to the quarterpipe.
- One-way respawn linedefs have been added to the end of the shortcut.
- Replaced the set of Gray Dash Pads with a set of Sneaker Panels.
- Added 2 White Dash Pads in between the poles.
- Changed and added a set of Horizontal Springs.
- Texture changes.
- Adjusted visual portals to fix some rendering issues.
Savannah Citadel 2:
- Fixed a waypoint allowing you to respawn over a pit.
- The 2x Sneaker capsules in the second shortcut have been changed (again) to 4x Super Ring Capsules.
- The fountain has been given a renovation.
- Even more extra decor.
- Changed the first cut to now be a set of diagonal Grey Springs.
- The first cut now has a respawn plane in front of it.
- Each Orbinaut capsule has had its number of Orbinauts reduced.
- Skybox changes.
- The 3 boosters on the final turn have been shortened and reduced to 2 boosters.
- Lap count reverted to 6 laps.
- The 2 Ring Capsules over the ramp have had their amount reduced to 10.
- Various texture changes and added decor.
- Waypoints have been redone.
- Diagonal Gray Springs and Horizontal Yellow Springs have been added near the jump.
- Extra Rings and Ring Capsules were added.
- Encore and Main palette have been swapped.
- Altered MOBJSCALE.
please let this be the last hotfix for this release
Dark Fortress Zone Act 2:
Secret Base:
- Alternate track replaced with Dark Fortress Zone Act 2 -classic ver.- from Sonic Megamix Mania.
- Updated music title for the main music.
- Added fire midtextures to most of the pools of lava to make them more visible.
- Various bot improvements.
- Disabled a No Bump flag on one of the fence edges. (again)
- Changed spraycan location.
- The ringboxes in the shortcut have been replaced with Ring capsules.
- Fixed a goof where an Ark Arrow was placed too far down.
- The deathplane above the ramp now can't have items be on top of it.
- Added solid pipes on the sides of the Grey trick panel segment.
- A fence around the shortcut has been cut short to prevent grown players from getting stuck.
- An Ark Arrow near the end of the track has been shrunk to fix rendering issues.
- Miscellaneous texture fixes.
hotfix mostly dedicated to fix some bot jank in Secret Base
- Added a bot controller at the beginning ramp to prevent bots from getting stuck.
- Changed a pool of lava to be flat to prevent players from bouncing on it.
- Some of the fences around the tripwire have been changed to use Block Players.
- The edges of the midtextures near the first set of Red Springs have had No Bump disabled to prevent bots from getting stuck.
this is a big one
General:
Chicken Ring:
- Added 2 new maps: Secret Base, and Roulette Rumble.
- Thok Cup has been rebranded to Attraction Cup.
- New staff ghosts (only from me at the moment...)
- KKD Medals have been added to each race map.
- Updated MODINFO.
Savannah Citadel Act 2:
- Whisk Assessment has been added as an alt track.
- The number of Prison Eggs have been reduced from 12 to 8.
- The inner flying Prison Eggs now move slightly faster.
- The flying Prison Eggs now correctly move around the arena.
- Minimap has been redone.
Dark Fortress Zone Act 2:
- Lap count has been increased to 7.
- Minimap has been redone.
- The first tripwire now has walls surrounding it.
- Major adjustments have been made to the final section of the track.
- Extra horizontal Grey Springs have been added.
- Added a new alt track.
- Extra decor has been added.
- Minimap & thumbnail have been redone.
- The 2 single Orbinaut capsules have been changed to be double Orbinauts.
- The ringboxes in the second cut have been changed to double Sneakers.
- More Ark Arrows were added.
- TWEAKMAP has been adjusted.
Dark Fortress 2:
Chicken Ring:
- A misplaced grey spring near the second cut has been removed.
- Most scaled monitors have been resized to match how they were pre-2.4 (But they are slightly larger now)
- A set of waypoints after the 360-degree turn has had its type changed to "No respawn" to prevent players respawning over a death pit.
- The inner walls of the lava fountain are now set to "Block players" instead of "Impassable".
- The large lavafall has been blocked so players don't hit the inside when going for the Blue Spring.
- Extra invisible walls were added in the 360-degree turn so players can't (somehow) go over the brick walls on the inside.
oh yeah the mod now has MODINFO and MODICON lumps now
- A Prison Egg was slightly misaligned, that's fixed now
- Stage header edited so "Ring" is the ZoneTitle.
- one of the added death barriers in Savannah Citadel 2 messed up one of the vertex slopes, now that's fixed
- i also found another skip in Savannah Citadel 2 so i also patched that
more and more fixes
- An extra Ark Arrow has been added at the start of Dark Fortress 2.
- Extra death barriers have been added to Savannah Citadel 2 to prevent skips.
nothing too major here, just a few minor changes
- The waypoint over the jump in Savannah Citadel Act 2 has been set to "No respawn" instead of "Block lightsnake".
- Bots now fastfall when crossing the jump in Savannah Citadel Act 2.
- The fountain section of Dark Fortress Zone Act 2 has been slightly modified to make it slightly less clunky to traverse.