When Golden shine updated it last. It reverted the fixes I made prior:
Thorndyke estate (MAP XA)
- fixed a floating lantern
- fixed a missing texture
Station X (MAP XC)
-fixed some missing textures
XPACK Stage gates have been fixed when trying to go to the SST arenas.
The music files in the PK3 have been optimized so the file size will be smaller.
]
[Added/Changes:
- Moved all Performance menus to next to/near spawn. (Sorry for not doing that to begin with LOL)
Station X (MAP XC)
- Added Vocal version of "living in the city" as a music option in the DJ room.
- Changed the textures of some buildings to add little more color. (Now its not just black and blue colors taking the majority)
- added more decorations to make the city more alive.
- more ramps and other changes to make getting around with Xsonic more fun and interesting.
- replaced the lamps with golden shines edited ones. (they no longer shrink when kicking them)
- added a portal to "cell games"
- Added SA2 track "prof. omochao" as a music option in the DJ room.
Cell games (MAP XX)
-Added two easter egg posters.
-Very small tweaks
(Said limo)
Sorry about the new stage (battle saga arena) not being in this update. It will be in the next one. I Just wanted to get the small changes out first. v1.2 will come soon.
-Added Cell games Arena, with destructible environments, and weather conditions.
-Seperated Sonic X section from SST Arenas section in the level select.
-Moved mapXD to mapXZ. SST Arenas now count down from Z rather than starting at D.
-Minor update to the internal GS Optimenu so it matches the Standalone Version perfectly.
Now you can enjoy fighting in the Cell Games, another arena designed for Super Sonic Tenkaichi! Limo and BlueRiver made it, props to them! For v1.1 onwards I also decided to put SST Arenas in a different level category than the other X themed maps.
Blur and I (Golden Shine) sure got lucky a bunch of mappers like MrBoingBD, Limo, River, and Roger appeared out of nowhere to build maps for X Sonic. For the Cell Games, I pitched in later to optimize it without affecting it's scale, and turn the crumble FOFs into DBZ-style destructible environments. (Which also don't lag like hell)
I will warn this battlefield is so massive that I'd strongly recommend against using the software renderer in it!
Reusability Note:
As an aside! While X Pack is non-reusable, all of its internal Lua is Open Assets! The Lua consists of either reusable assets or is made by me, so if you want the Cell Arena's destructible FOFs, Egg-Robo to Audience behaviour, the Stage-Object-Performance-Booster code, spawning with emeralds/rings behaviour, the daytime/weather code, etc...feel free to grab it!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.