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[Open Assets] Techno Speedway Zone v1

it is cool, very cool but is short, not shorter than Greenflower X but it's short
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When I saw this, I thought it was going to be a pretty decent level. While I wasn't wrong, there's a pretty good reason why I really like the level design. To be honest, this level is good. The area is a little tight, but some of the areas make up for it. I really liked the shooting badnik segments. But they were kinda easy and short. I think they should have been more of a running situation. So I was going to give this a 3-star rating, but there's a twist. You see, I wasn't playing Modern Sonic at all. I was playing as Inazuma's Shadow The Hedgehog. The reason this level is great to me is how the level design works for another Modern character like Sonic, and it working pretty well too. Like, actually great. It's the main thing that makes me like this level. Like I said, I think this is more of a Shadow level. I just find it cool that this level accidentally invited 2 different characters while being meant for one in particular.
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(If you're wondering why you got 2 notifications, I deleted this and reposted to fix broken imgur links >.>)

My god D00D, you really need to stop giving peoples first maps bad ratings without any explanation for it or giving any tips for improvement. I've seen this like 5 or 6 times now, and I feel it's a surefire way to kill someone's motivation and esteem.

Anywho, I think this is a really solid first map! I think it's really charming how you tried to go for the theme change halfway through, like many modern sonic maps do. However, the map is FAR too cramped to work as a Modern Sonic map. Boost formula thrives on open areas with quick obstacles that you can see coming. The map suddenly becomes very frustrating and unfair when you can't SEE. Fortunately, this can be remedied by just... enlarging your map. So much is fixed just by simply multiplying the play area x2 (x2 enlarged level)

There's also another issue I noticed, although a bit more subtle.
Your nature areas are drawn SUPER blocky (Zone Builder screenshot)

...and your industrial areas are drawn SUPER organic (Zone Builder screenshot)

This is an error I see in a lot of beginner maps. You should try to build around the material itself! More rocky textures suit themselves to more organically drawn walls, while more blocky textures suit themselves to more geometrically drawn walls.

Anywho, I hope you take these criticisms to mind when creating future maps (if D00D down there hasn't dissuaded you), to create something more enjoyable. This is a really good first attempt. I might take a shot at a modern sonic level myself seeing as others are trying it. I may be able to pave the ground in which other levels can follow, or something along those lines (I swear I'm not trying to be egotistical :V)
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Welcome to releases.
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