Supraluminal Ship

[Open Assets] Supraluminal Ship v1.1.1

ugh
- Added a Floradinn morph; this was in v1.1's files already, but I completely forgot to implement it into the map itself; the animation speed was also made more accurate to the original
- Made the Roaring Knight's sprite 1.5x bigger (via Lua scaling)
- Also made their sprite recolorable
- Widened the morph room to account for this
- Aligned the wall textures, as I completely forgot about it
- Fixed a leftover from when the outside floor had a different texture; also applied auto-alignment
- Polished up the Sanic morph sprite
thank you for enjoying supraluminal ship! here is the first post-v1 update that mostly consists of bug fixes!

- Added 8 morphs! Now, besides Weegee, you can turn into stuff like a Floradinn, a Goomba or Sanic! They are located in a separate room (the entrance is right where the Weegee morph was) so that you can chill in the island hideout without someone spamming the transform/de-transform sounds
- Fixed a bug with the Weegee morph (that would have affected the other ones) where going into Spectator Mode made every instance of the Weegee overlay stop following players
- Made Weegee recolorable (almost all of the morphs are recolorable to a degree too)
- Fixed a hole in the ceiling above the Sunshine Islands teleporter sign
- Fixed missing letters in some of the messages
- Fixed holes (node issues) in the island skybox
- Fixed the 2 island hideout closets having a Techno Hill rail texture as their back




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