thank you for 1000 (well more than 1000 because this post is made after the mb submission reached over 1000 downloads + ts was out since may) downloads! i'm going to share fun facts about this map
- this map was originally supposed to have minigames in the casino room.
specifically, working slot machines, roulette wheel and some of the sm64ds/nsmb luigi minigames. i first brought marilyn for this project, but nothing came out of it, and then i brought jisk. still nothing, so i scrapped them altogether. if someone somehow does make them in good quality (and ofc without any usage of ai), i'll add them. but not soon
- i thought of adding edible foods in the restaurant, but this was scrapped too cuz i didn't feel like actually setting it up and stuff
- this map was pretty different when it was first conceived. it initally was about a bunch of crazy fast sails (though underwater you still could access the island, which was also different). it was called supraluminal sail (sometimes i spelled it as supraliminal). and then when i started developing it, it became an ocean liner, and then, finally, a cruise ship. at this point, i renamed it to supraluminal ship, because it... wasn't about sails anymore lol.
here's the concept art for the map, created on august 27th, 2025 and last modified on the 31st
here's concept art for the secret island hideout
- originally i planned weegee as the only available morph for this map. it was hidden out of bounds (so you had to noclip), and you could also weegeefy others by hurting them. this behavior did get coded, but i scrapped it because it would have been really annoying for people (albeit funny)
- i did a bunch of experiments during development. take a look at some of these
(^ this one was inspired by san andreas)
(^ one of the different water textures i tried for the map)
i hope you guys enjoyed this map! i don't plan on releasing any srb2 mods, at least for now (though i did submit a map (the tutorial) for saxa's (as of writing) upcoming poyo pennynickel character mod)
dörmi