STUCK!!

STUCK!! 1.2

after some big procrastinating finally a new hotfix!

Minor stuff, the respawn code wont work after you finish the race also fixing few issues with Signposts script
Proper iterop of Kartmp respawn points
Collision with another players won't be considered when checking for player inside tight spots.
  • Cool!
Reactions: Superjustinbros
Quick hotfixe related to intangible fofs and gravity flip and some others
Thanks to Superjustinbros for giving feedback!
  • fixed a bug that would consider intangible (non solid) FOFs as solid thus killing the player in ankward situations
  • fixed a oversight for cases where player has its gravity flipped
  • fixed oversight on the offroad code that even in a normal FOF above the floor, the code would consider the player to be in offroad
  • added a small override for KartMP disabling KMP's Respawn when you get killed for being stuck somewhere (otherwise it works as intended)
  • constant wall bonking wont be considered while player is using any boost item, start boost or bossting from a mini turbo
  • Cool!
Reactions: Superjustinbros
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