SRB2/SA1-Styled Hammer Jump

[Open Assets] SRB2/SA1-Styled Hammer Jump 1.6

Changelog 1.6
-----

Hammer Jump Adventure
-----
- The faster your speed is when performing the Hammer Jump, the higher you go. Double your speed with the speed shoes or momentum! (momentum not included)

- Hammer Jump speed requirement has been reduced to 28, to be in-line with all the other character's runspeeds and to make it slightly easier to use on slopes.

- Hammer Jump's startup has been reduced to make it more like Adventure's.

-----

Hammer Jump (SRB2 and SA1)
-----

- Piko Ring Animation starts at a FRACUNIT instead of 0. This was a recommendation to fix a bug with FOFs (Floor over Floors), while it did not fix the FOF bug, I did think it was a good idea to include anyway.

Attachments

  • srb20623.gif
    srb20623.gif
    8 MB · Views: 48
  • Cool!
Reactions: SusSped
Changelog 1.5
-----

- The Adventure Style Hammer Jump has now been reimplemented.

- To perform this Hammer Jump, use the Hammer Attack while running to go flying into the air. After uncurling midair, she can use her Twinspin Attack or Shield Ability.

- This Hammer Jump also launches slightly higher than the SRB2 Style Hammer Jump, as a tradeoff for only being usable at higher speeds.

Attachments

  • srb20604.gif
    srb20604.gif
    6.6 MB · Views: 48
Changelog 1.4
-----
- Added a new "Piko Ring" effect when Amy's Piko Piko Hammer strikes the ground.

Attachments

  • srb20449.gif
    srb20449.gif
    5.7 MB · Views: 53
  • Cool!
Reactions: SusSped
Changelog 1.3
-----
- Removed the ability to perform a "late" Hammer Jump.
- Super Form support: Her hammer strikes will cause powerful earthquakes, and her Hammer Jump goes up even higher.
- Can no longer perform Hammer Jump if she has the flag debuff.

Attachments

  • srb20397.gif
    srb20397.gif
    7.9 MB · Views: 61
Some bugfixes, code unoptimization, fixes, etc.

-----

Changelog 1.2
-
Fixed bug where dying during a Hammer Jump would not display the DEATH animation.
- Fixed bug where Hammer Jump animation would not work while in reverse gravity.
- Amy can no longer Hammer Jump while in "Thokked" state

Known Issues
- Hammer Jump animation does not display correctly in reverse gravity.
Changelog 1.1
-----

Increased Hammer Jump's power. (14 -> 16)
Added the ability to hit enemies while spinning.
Removed pointless P_SKIN file.
Updated SOC file.

-----

NOTE: I have removed the other styles due to redundancy, and mainly lack of polish. They are still available in the history tab however.

Attachments

  • srb20355.gif
    srb20355.gif
    4.5 MB · Views: 52
  • Cool!
Reactions: SusSped and KevTSP
Advance Style - Uses Custom 1 to Hammer Jump, this is styled after how it works in Sonic Advance.

SRB2 Style - Uses Jump after landing with the Hammer Attack to Hammer Jump.

Adventure Style - Uses Spin while running to Hammer Jump, this is styled after how it works in Sonic Adventure.
Back
Top