I’m super grateful for the reception this project has received, and I'm trying my best to understand and appreciate all the feedback and criticisms shared. That said, I wish to also share that SRB2 Generations has always been a personal excuse for me to create levels dedicated to Modern Sonic. My focus leaned more toward capturing the themes of the vanilla stages rather than fully replicating their gimmicks, which naturally led to imbalance between the gameplay and visual design.
I apologize if the project didn’t meet your expectations or felt lacking in certain areas. For me, though, it’s already more than enough, and I don’t really want it to be more than what it is now.
Now then, onto the patches;
Characters should probably not have softlock areas in the White World now.
It is aware now.
RVZ's starposts actually trigger properly in vicinity now.
The messages are gone.
ERZ's pits should be proper death-pits now...hopefully without issues?
The room is empty.
I'm aware of the softlocks that can easily happen during automations, but know that it's just MSv5 jank that Jana Sol is currently trying to figure out, I'll put out another patch as soon as she solves it

!
I'm also aware of Modern Sonic not being able to homing attack onto the pulleys and I'm sorry because I can't figure out a fix for that. It's up to Jana Sol to figure this one too.
If there's any other bugs, please report them at the discussion thread or contact
turntablet in SRB2's discord server.
But please remember,
It's dedicated to and meant to be played with
Modern Sonic only, so there's
no promises that other characters can beat these stages. If you decide to play as a different character anyway, you're on your own.
That's all for this patch, see ya!