SRB2 Generations

SRB2 Generations v1.02b

Hello, and goodbye.

(I don't have anything else to say for this update, lol.)


-Replaced GFZ-THZ-DSZ ogg files with a lossless compression alternative to lessen the addon's file size significantly, contributed by Bypigs2.
-Replaced the rails in DSZ once again, hopefully that lessens issues in performance at that stage.
Some patches for the QoL fixes, done by Garrean.


- Fixed rare case where you can still kill pulley crawlas.
- Fixed an error where these features weren't Modern-exclusive.
- Fixed momentum when boosting off a rail.
- Made directional launchers trickable off of.
Thanks to Garrean's contribution, today's update brings essential fixes to some of the troublesome issues a lot of people encountered.


Pulleys are now home-attackable.
You can now do tricks off Dash Rings and Dash Ramps.
Fixed Modern Sonic's slide friction.
Modern Sonic can boost on rails now.
Replaced DSZ's wind-rails into a more FPS-friendly counterpart.
Fixed a texture for DSZ.

Fixes for the softlocks in automations are still not given to me, so please wait on that!

Due to the behavior of boosts in grind-rails, you may encounter sudden (or unfair) deaths when you keep boosting while rail-grinding when the end of the rail would usually send you off an angle.


That's all for this update :wow:
Turns out I had some other stuff to patch tonight!

Whoops... :worry:



fixed LUA for BMZ to RVZ transition (hopefully anyways).
THZ textures are fixed.
GFZ midtextures are fixed.
CEZ textures are fixed.
Board LUA updated.
I’m super grateful for the reception this project has received, and I'm trying my best to understand and appreciate all the feedback and criticisms shared. That said, I wish to also share that SRB2 Generations has always been a personal excuse for me to create levels dedicated to Modern Sonic. My focus leaned more toward capturing the themes of the vanilla stages rather than fully replicating their gimmicks, which naturally led to imbalance between the gameplay and visual design.

I apologize if the project didn’t meet your expectations or felt lacking in certain areas. For me, though, it’s already more than enough, and I don’t really want it to be more than what it is now.



Now then, onto the patches;

Characters should probably not have softlock areas in the White World now.
It is aware now.
RVZ's starposts actually trigger properly in vicinity now.
The messages are gone.
ERZ's pits should be proper death-pits now...hopefully without issues?
The room is empty.
I'm aware of the softlocks that can easily happen during automations, but know that it's just MSv5 jank that Jana Sol is currently trying to figure out, I'll put out another patch as soon as she solves it :wow:!
I'm also aware of Modern Sonic not being able to homing attack onto the pulleys and I'm sorry because I can't figure out a fix for that. It's up to Jana Sol to figure this one too.

If there's any other bugs, please report them at the discussion thread or contact turntablet in SRB2's discord server.

But please remember,

It's dedicated to and meant to be played with Modern Sonic only, so there's no promises that other characters can beat these stages. If you decide to play as a different character anyway, you're on your own.

That's all for this patch, see ya!
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