Sonic the Hedgehog MVD: October 1st Demo

Sonic the Hedgehog MVD: October 1st Demo 2.2

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Our newest entry to the Message Board is here, however please check the editing thread for more information, a summary of the game is posted here for newcomers. Keep in mind, however, that this is only a demonstration of what is to become a large singleplayer campaign mod in the far future, maybe two years..

Sonic the Hedgehog MVD:

INTRODUCTION:
Sonic the Hedgehog MVD's full version has started development from 3 years ago, and is still being in the works to this day. This is a short demonstration of what this game will shape up to be in the far future, when it's released.

STAGES: For this game’s demonstration, there is only one zone consisting of 2 acts.

Tropicana Coast Zone – is the game’s starting level, that takes place on the coast of a large island and has plenty of great scenery to look at, and is almost completely devoid of the nefarious scientist’s invasion. Tropicana Coast Zone has many crawlas and floating platforms.

srb20003.png


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Act 2 has not been developed nor has the level been added to this demo, however, this act will take place in one of the island’s forests right at the centre. On an important note, this zone is the only one to have day and night cycles. You can guess or perhaps speculate what each act will be.

Act 3 – the zone’s boss act – has a boss that is also yet to be developed (potentially as HVC-001), and the only boss you’d have to face is the Egg Zapper, this act also ends when the boss has been defeated and a sunrise transition has been added in order to proceed to the next level. An egg capsule is going to be planned for version 2.2.

srb20006.png

That’s all the levels for the demo! On a side note, we also have a tutorial you might need to check out that is in progress – due to the noticeable lack of dialogue – this demo will be updated in the near future for maybe once or twice, before progressing onto the actual game development. We also have music for this game remastered by me that you can check in the Sound Test, and the legendary OLDC theme as part of this tutorial.

HELP WANTED! WE REALLY NEED YOUR ASSISTANCE!

This thread may be made to cover this game’s demonstration, but that's is also another reminder that we need assistance from you – the SRB2 community – to support and help us in the game’s development so we can finish this at a more faster pace than intended above.

To support us or apply as developer for the game, contact me in Discord as: @cosmix_23 or CosmixProductions2023@gmail.com for any requests regarding this. In order to report bugs you also must friend request or @ me in Discord regarding the bug you want to report or send to us. We mostly got everything covered, however we may not see everything during our several revisions of the game itself.

You can also discuss MVD here in the SRB2 Message Board and at the Sonic MVD thread in the official SRB2 Discord server. Thank you for reading and have fun with the levels!

  • Credits:
MotorRoach
PrismaticAngel
InferNOr
Marcos
Othius
enes2gamer
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cube
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1,420
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Extension type
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File size
4.6 MB
MD5 Hash
7ca875645d554e8a05578ce50c699d4f
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Latest reviews

Great Demo, Cant wait for the full Mod!
Upvote 0
i was confused by the bad reviews, yeah i do agree with them, it was looking promising but then, theres the boss and then what?
a mountain of dissapointment, like seriously, just this? also why the fuck is there an outdated junio built in the mod?
other than that
the map do look good but it feels empty without obstacles or something more, it felt like sonic utopia map but i didnt felt the need to explore anything because, there was nothing.
cube
cube
Only a tiny glimpse of what could've been potentially released was shown because I never actually wanted to leak anything important and leave all of the rest for the big surprise.
Upvote 0
I was honestly confused at the negative reviews at first, as when I started playing I got really invested into it, but it just.. ends after the first boss? That's it??? Three years of work and one small level and a boss is all you've got to show for it???? Sorry if this sounds disrespectful but this is genuinely really disappointing. I do see a lot of potential in this but there's barely anything here at the moment.
cube
cube
I have explicitly stated that this is only a small demonstration of what is going to be a 12 level pack, just look at the title and you'll get the gist of it. This isn't what's all done either, just a tiny amount of content for everyone so that everything else can be released all at once.
Upvote 1
this feels less like a demo and more like a proof of concept, honestly. i recall you saying that you had hard drive issues somewhere along the line and this isn't at the best it could've been, so i won't dock points for what isn't here. but what is here?

it's one act (i'm not counting act 2 or the tutorial, since the former is just a boss against the egg mobile and the latter is a tutorial similar to the already included base game version), and in that act is a total of three rooms. not that that's a bad thing by any means, greenflower act 1 has two rooms if you think about it, but what greenflower excels in is memorable setpieces and things to do and see in those rooms. this...really isn't either of those. it's mostly a straightforward shot to the goal, with a few empty cliffs and edges and optional islands that you can reach if you're a fucking natural at crawla bouncing holy fuc

the rooms themselves also don't look that great. despite being quite wide, they're enclosed as opposed to being open islands (which i assume is the intention here? i mean it's a tropical aesthetic so), which results in the entire thing feeling very cramped because of the massive walls that just end. they're also surprisingly bland, without a ton of texture variation. i'd recommend adding additional ledges or cliffs cutting into those walls that have different textures on them, just to break up the visual monotony. the last room is nice, though, even though it's disappointingly short.

as for the raw gameplay, it's very, very bland. most of the stage is running up slopes (some of which are way too steep) and either jumping off or running into a diagonal spring (which should be put on VISUALLY DISTINCT SECTORS. PLEASE. i don't intend to be rude with this one at all but having the springs rest by themselves on the slopes can make it very difficult to aim for them, especially with how small they are. even adding a small pillar sector like greenflower 2 does would go a long way and break up some of the texture monotony). this repeats for another two rooms and the stage ends, which is immensely disappointing, because that's all there is. there aren't any alternate pathways, hidden secrets (aside from the aforementioned islands) or gameplay gimmicks, it's just a stage where you run up flat slopes.

i do apologise if this comes off as rude at all, i do think you're a talented mapper, but this just isn't it, honestly. i know you set yourself a deadline for this demo release (which is both weird and stupid for a mod for a fangame) and i think the fact that you missed the deadline by a couple days and had only this much to show for it is a sign that you should Stop Doing That. don't set yourself deadlines you're not able to keep, just make something you're proud of and release it when it's ready. the community says a mod will release "When It's Done™" for a *very* good reason.
Upvote 5
Welcome to releases!
Upvote 0
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