SMS Cup

[Open Assets] SMS Cup v1.1

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Hey! Do you need more MEGA cups in your life?
Just 2 (or 4 i guess) isn't enough for you?

Well you are in luck, because this is SMS Cup!

Featuring 7 levels, each pretty short, flat and with their own wacky gimmicks!

Here's the list:

MEGA Aquatic Ruin Zone (Race)
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In this level, you'll dive into a very wet temple. Don't like water? Then you can take the springs for a thinner, yet faster and drier path!

MEGA Spring Yard Zone (Race)
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This time, you'll be entering a small building with bumpers everywhere! That button both closes and opens the door behind you. Just don't get too attached to it...

MEGA Underground Zone (Battle)
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This map has 2 layers in it! (I thought MEGA maps were supposed to be flat...) You'll need to go between the floors to find your enemies, or the Prison Eggs.

MEGA Speed Jungle Zone (Race)
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This sure is a jungle, huh? Those vines you see there are grind rails. Just hold forward and you'll do fine!

MEGA Rusty Ruin Zone (Race)
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It is quite the stormy night here in the ruins. You can use those big fans on the floor to boost you over the walls!

MEGA Press Factory Zone (Battle)
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See that giant crusher in the background? When it slams down, the resulting quake will send everyone flying! The lights will warn you of when it comes, so plan ahead.

MEGA Metallic Madness Zone (Race)
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We've made it to the final race. This factory has a whole lot of stuff to try and take you down, like crushers, lasers, and more! Can you survive?

So have we reached the end? Maybe it is for you, but if you do well enough, then there's still one track left...

Phobos (Sealed Star)
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Remember SRB2Kart's Spring Panels? Now called Moon Panels, they're back and better than ever! This special stage will push you to your absolute limits as you bounce around the course with the power of these things that are being used like never before! And don't forget about that big crane, and SMASH it to find your Emerald inside. Are you ready?

Credits:
Haya for making moon panels
Nerdiestalpaca for helping me with making the cup icon
Everyone else who gave me feedback and helped me make my maps!

Well? What are you waiting for? Download today!!!
Author
Begine9
Downloads
1,130
Views
3,573
Extension type
pk3
File size
13.6 MB
MD5 Hash
b724785b2d9d3a22768f3e084938e1bd
First release
Last update

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Latest updates

  1. The Unnamed Update

    Time for the second update! Here's everything changed: Nerfed the spike rows in MEGA Aquatic...
  2. The Day 2 Patch

    Changes: -Redid the grindrailing section in MEGA Speed Jungle to make each rail a singular...

Latest reviews

Mega maps are a nice change of pace and these ones are solid. I did feel like some were definitely better than others, but while there's things i don't like, i still had fun going through them.

The special stage is incredibly difficult, for (in my opinion) the wrong reasons.

I've left more detailed feedback in a comment.
Upvote 0
The theming for these maps is on point, and the gimmicks each level provides are at least interesting and admirable. But the problems stem from the layouts themselves. To be blunt: these maps aren't all that fun.

I played these on Intense difficulty on Grand Prix with a 7 speed, 3 weight character for reference.

MEGA Aquatic Base's layout is very deceptive and doesn't make it clear where to go immediately. The access to the above water route isn't shown easily as the blue springs blend in with the underwater hue and there's no sign telling players to go up, leading players to naturally assume the underwater route is the only route. Going this route, they're then met with two sets of spikes that aren't easily avoidable without stopping and timing correctly, which isn't that great in a race of all things. The top route is restricted to a singular, thin edge that is pretty hard to drive on without falling off.

MEGA Spring Yard is a mess. There are too many bumpers everywhere leading to chaotic and unforgiving level design. Combine that with spike balls also being everywhere and its just not a fun map to race on. Also the outdoors area has no invisible walls or pit respawns so you can easily get launched out of the map and needing to be respawned manually.

MEGA Underground is fine.

MEGA Speed Jungle's gimmick is real neat, but I feel it automates part of the level too much and that they don't actually do anything interesting besides being a setpiece. If the three branches lead out to 3 different routes that then merged back at the finish line or something, that would be a better use for them. Outside of this, the latter section of the map post branches is (in my opinion) too thin and makes it really easy to get knocked off of.

MEGA Rusty Ruin's map design is chock full of 90 degree corners. Nothing wrong with that really. Where I take issue is with the jump that can easily be interrupted by any passing player with a grow or an invincibility, making you retread the jump. And that last section with all the fans really sucks. You come out at the wrong side and have to spend time reorienting yourself to get across. You can use the cheat spring but its tucked away. It breaks the flow of the map, which is already pretty flow breaking as is. NPCs also get very confused too.

MEGA Press Factory is also fine, but the gimmick itself isn't exactly clear unless you read about it/played it beforehand. Its pretty easy to figure out with the lights but I feel it should be clearer somehow.

MEGA Metallic Madness is probably the best map in the cup by a long shot. The long straights with speed boosters are very fun and it doesn't feel like its trying to justify a gimmick existing or that its bogged down with confusing layouts/objects. The jump section is kinda buggy however, and it might be better off without it really.

Phobos... sucks. No other way of putting it. Moon Panels were not meant for something like this, and the overuse - downright spamming of them - makes this one of the least fun Sealed Stars I have played. Its only difficult in how frustrating it is, rather than the more ideal hard-but-fun/fair. It needs a major rework in my opinion.

I'm not too big on MEGA styled 5 lap courses, but I am by no means biased against this pack's shortcomings because of that. I genuinely think the gimmicks used are interesting and the theming is excellent. The map layouts are the biggest shortcomings however, and they need a lot of retooling in my opinion. To me, it feels like making a good layout came second to the ideas and gimmicks, when in reality making that ratio 50:50 or making good layouts the priority would 100% improve the pack.

I'd love to see this pack get better, and I hope you don't take my words as an attack on you or your abilities. But right now, this pack has some problems that I feel need to be ironed out for the better.
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