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okay so one look frame was the same as a non look frame and the indibiduals had the previous version of the slugcat, now that's fixed.
As the original intention for the slugcat was for if anyone wanted to use it as a base for their own slugcat or whatever, they could. However, I only ever added the raw spritesheet, which didn't have any of the other assets used in it, so I (finally) changed it.
Also, the slugcat itself has been changed a bit, and looks much better.
I have tested the mod to see if it worked in 2.4, adding MODINFO and everything, and it does!
I have resprited Snowlbino/missingno to closer match the intended design (which took a few months of procrastination)
This does mean Snowlbino/Missingno.'s preview image is outdated for now.
I also finally made an individuals pack so if you don't want the more "original" characters, you aren't forced to have them along with the others.
As the title says, the Wyvern got a reshade to be more like the base cast (at least from a select few characters). The SPRT_INFO for Vantark also got moved into the folder for Vantark itself.
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fixed a missing SPR2_STIN for vantark which caused the game to crash when trying to load the pack.
Also, changed Saint's default color to reflect the image of them (which frankly looks better than emerald)
As the title states, I've changed Vantark's shading and very minorly tweaked the Slugcat's shading.
for Vantark, I went back on my decision for blocky shading, and made additional tweaks here and there. For the slugcat, I basically just darkened the eyes.
forgot to remove a red line from artificer's sprites.
Fun fact, I use a red line to keep heights of various things in the sprites consistent.
so I was making Artificer a while ago but got sidetracked with the Missingno. designs, however now I have finished the Artificer.
also, after reading NavoThyRiokin's review, I agreed with the sounds being too loud and distorted, and I not only have re-edited the sounds from their base versions, but I have also changed some around, so no more Alpha-only SFX.
  • Cool!
Reactions: NavoThyRiokin
I've tweaked a bunch of Snowlbino/missingno's sprites, as the only thing that moved on the looking sprites was the head, and the hurt sprites were identical to the normal/idle sprites. Now the hurt animation flashes to simulate the sprites in pokemon gen 1 and 2(?) flashing when taking damage, and the hair spikes up a bit as well.
yeah, I have 3 Missingno.. designs.
This one's meant to be the one Missingno. that can be traded to gen 2 to become a Lugia... somehow.
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