Adds the (normaly) final track to the pack: leaf storm, a simple (sort of) 8 shape race track. irronicaly the first zone you play in sonic rush, and the first that should have been made in this pack.

adds four color bridges, a battle track with a similar gimick to Night carnival.
Reversing huge crisis to 1.3.2 version, but also upgraded somewhat upgraded.
All maps but huge crisis recieved positives reviews (and helpfull critisim) exept for huge crisis, who's major (and only) complain was "too confusing".
also some tweeks to mirage road that were meant to all be added at once. i accidentaly posted a modified but not fully finished version of this mirage road.
not really a fix, just something i should have done earlier.
Night Carnival's lightbridges are now way more easy to understand
Adds the reworked version of altitude limit (the paraglider has been removed, but once i figure it out, i'll make the paraglider LUA compatible with the map without forcing servers without to use it).
Adds Night carnival, a 4 lap map... with an intresting gimick that might spice multiplayer races.
Water palace arena, Mirage road arena and Deadline arena got reworks.
Water palace arena is now Fountain Park.
Mirage road arena is now Sandy Pit, a circular quicksand pit that would make mearslugs jealous.
Deadline Arena is now Gravity ring, same gimick, different execution, added actual obstacles.
Metal Scrachin' is now the music that will play for all battle maps, exepted for Gravity ring, for whom Vela Nova will play.
Added "a few" arrows to some maps following some complains.
Added some vents to Huge Crisis (sus)
Fixed missing offroad.
normaly the last hotfix.
Just a rapid fix where the battle map wasn't correctly named in the SOC file
no changes on the courses
(sorry again for the judges)
Due to having way better understanding on how to make tracks, i've decided to rework my first maps.
this first update reworks:
Water palace
Mirrage road (also fixed the music looping)
Huge crisis
Deadline

i've also took out some (most of) battle tracks, mostly due to how many and borring they were.
only water palace arena stays.
now all of the maps have proper map slots, so no more risks of conflicts.
Altitude limit is next on the rework (already WIP), along with possible new tracks.

Please report any issues, ultra shortcuts and softlocks.
adds cuts to most maps.
yes, it's a bad joke.
call me an idiot, because i forgot this.
added some more road for the glider to ease for players that can't pull up
Changes small to medium details in existing maps (mostly exploit fixes, bad checkpoints or some cut nerfs)
Adds Altitude Limit both as race and battle
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