• Optimized object look code. it no longer uses mobj.iterate. it uses searchblockmap now (No more lag)
  • Bots now jump near incoming cliffs or walls
  • Code is split up into different files
thank you for 3k downloads, with all this love i will release absolutely NOTHING!
but a post boost

ok seriously im not making post updates without an update anymore. enjoy, to the users that hasn't seen this mod before.
this project is going nowhere right now. everything I do it lags the game.
so im probably not gonna be touching this for a long long long time.
unless the srb2 dev team or the community members decide to love bots one day and actually make hardcoded functions for them like path finding.
i probably wont be touching this ever again. I'll accept updates from you guys. just make a merge request in the github below and I'll give you access to the entire github.
If anyone want's to suggest or add anything, here's the Github.

Samus support added by SubsonicBeatz154#8432.

What they can do:
Uses beam and missiles in conjunction with each other when they have missile ammo, else just beam.
Periodically uses Charge Beam, or Super Missiles if ammo is available.
Destroy monitors with beam and collect upgrades.
Randomly swaps between their available beams.
Unmorphs after a few seconds if stuck in Morph Ball.

What they can do that I didn't specifically script:
Spams bombs in Morph Ball if collected.
Use Beam Combo's (very rarely).
Use Power Bomb's (very rarely).
Use Screw Attack (somewhat frequently if they have Space Jump).

Subsonic also added a target height limit, so bots don't get stuck on very high objects.
Additions​
addrai <skin> <color> <name>

Some additions to the bot code, like spinning when moving at a certain speed.

A bit less laggy, but not fully.
Old update, fixed some non spin characters.
Additions​
Fixed where bots don't spray with the automatic ring.
Fixed and added some code for reacting to springs

Added Ringslinger Neo support.

Changed how bots move to the side.


Removals​

Removed prototype comments and unneeded unused code.


(after some testing, please don't spawn unlockable characters)
(and I'm trying to find a way to make the bots respawn how they used to before this released.)
  • Cool!
Reactions: Shayan03
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