see that version number, ITS LYING TO YOU. the mb from my understanding doesnt let you review mods for the version you actually played if it has updated. this review is for 1.0.0
i have not downloaded *any* updates because i wanted to review every level on the same grounds
if anything was fixed in a later version that i bring up, don't tell me it was fixed...
# NULL space
wasnt good, wasnt bad.
forces level, kinda wish the minecarts moved a bit faster
# doomship
yep that was made in 2.0, didnt really like the invisable platform as if you aren't aware its supposted to be like that then you think its a pit (i am aware that the platforms are invisible because he wanted to recreate a visual bug from 2.0, *or* he didn't know how to add flats), though i am on 1.0. the tiny sonic and tails challenge was fun, didnt really feel like doomship which is an airship from my understanding. felt more like erz, good challenging level if you are willing to deal with some of the bs
was way better than blue mountan zone act 2
music was good
# hanging illusion
good music, liked that it was a mario mode level as it doesnt get used often, like the theme, some areas are a tad bit too dark with brightness at max with opengl, some parts in the 2d mode makes the camera move to avoid being in a wall, there was a blind jump into what i thought was thorns to progress, got lost in circles for a bit due to the correct path being somewhat hidden, first time got stuck in "Spring Anti-Softlock" got eaiser the second time though, in the invisable bridge platforming section i would have prefered holes to be more clearly marked, glad failure in that part didnt kill you
# hub part one
it legit killed my audio driver... idk how it just did
# hub part two
i know im on an old version (1.0), but the missing textures should have never been in a release build
# egg rocket
FUCKING AMAZING MUSIC, one section with spring gets caught with a wall, add gaurd rails after to your 3d to 2d to 3d sections, make sure to make it more sighreadable, didnt really like how much screenshake there was
# spleenik the game, act 2
wide specki, i thoked into a pit, need checkpoints, emblems are placed well
again, i legit dont know what i just played
# snow skies, act 2
bad killplane color choice
# chemical base act 1
purple acid (dont like), varied level design
# blue mountain (2.2 edition)
contains the stupid fucking rvz dinosaurs, frozen water death pit combo, moving ball river part where the ball goes under the bridge isnt consistant, legit made me rage at balls, KILL THAT FUCKING DINOSAUR
# hexacolor heaven Zone
FUCKING AMAZING INTRO, nice colorize filter, pits can blend in, legit the level i never knew i needed, a bit short
# Omelette Farms
balls, i legit dont know what i just played
# magma mountain
legit triggered my falling celing ptsd (thx advance 3), pretty borring fang fight
# twilight hill act 2
you switched from it being a gusher to not being a gusher over a bottomless pit
# circuit rush zone act 1
im going to be honest, this is fucking too much....
# circuit rush zone act 2
fuck that fight
# windy forest
instakill spikes, after spikes that dont instakill you... good level overall though
# hub part 3
ok can you please make those warp pads work better, i keep on accidently spindashing on them
# rainy foliage zone
nice zone, metal race is a bit too tight though
# pipe sewers act 1
this level is shit, jokes aside its nice and short with some challenge, good level
# hub part 4
fuck the nights room, i can bearly see because of how clastrophobic it is, the levels also didnt need to be that high
# palace of nights zone
fun nights level, good job hiding an emerald in it too
# the nightmare zone
not hard, again i dont know what i just played
# mount majesty act 1
bad skybox, instakill water under ice platforming, other than that pretty good level
# zaxel's garden zone
uphill slope that lead into a sudden dropoff, camera didnt ketch up. this happened multiple times. good level otherwise
# temple trek zone
Crissy is back with another banger, some ground textures somewhat blend in with the thorns, path can be unclear at times. very good level
# colorvoid chasm zone
really good level, wish it was fleshed out more. also really needs another checkpoint
# blossoming brushes zone
intresting visuals
# vermutlich ne insel zone
insta kill lava come one, good music, fun
# ground veil z zone
i dont really have anything...
# metalic city zone
very short, first jump at the start of the stage probally should of been a slope or stair
# totem tombolo zone
cool level, intresting gimmics
# artic summet zone
holy shit that was a long fall to my death, couple parts are a bit hard to see in, strobing lights a bit much. pretty good none the less
# fortune forge zone
fucking intresting level, i love gambling
# saphire twilight zone
make the pits that through you up more obvious, didnt really like the texture for the snow spikes, you can still have more than just the edges sticking out, i wish i was made aware of the health mechanic before i was half way through the fucking level, DONT FUCKING SPAM SPIKEBALLS