After like 6 months, I finally put the bamboo textures Marsh drew me to good use. That's a load off my chest.

Changelog:
- Updated forum post (I figured I should really give it a facelift now that the message board doesn't suck ass).
- Updated track thumbnails because they were downscaled by like 3 different people and lacked consistency.
- Added death plane in Desert Rift Neos (near the bridge).
- Added death plane in Kart Manufactory (near the first/last conveyor belt).
- Fixed music not playing in old Desert Rift.
- Added Oriental Isle, the 3rd track of the Gamma cup.
  • Cool!
Reactions: HeemboGlobin
V1:
- Release
V2:
- Added Cascade Glade
- Fixed minor issues in Neon Sands
- De-Glued tunnel shortcut in Neon Sands
- Added an indication of the first turn to Suburban Scramble
- Added a third set of item boxes to Suburban Scramble
V2.1:
- Oops forgot boss waypoints in Cascade Glade (Items should behave normally now)
- Minor tweaks/visual improvements to Cascade Glade
V3:
- Added Parking Lot Panic
V3.1:
- I used V2 as the base for V3 instead of V2.1 so I re-readded the boss waypoints in Cascade Glade
- Added spring sector effects to the invisible fof ramps on the bed in Suburban Scramble
V4:
- Added Metro Madness
- FINALLY fixed the boss waypoints in Cascade Glade (for the last time I swear)
- Visual/Performance updates to Parking Lot Panic
- Made Parking Lot Panic 4 laps instead of 5
V4.1:
- MASSIVE overhaul to Desert Rift, maybe it will actually be nice to look at now.
- Added signage to the bottom route of Neon Sands because apparently people were unaware it even existed
- Removed second segment of the final Neon Sands shortcut as well as added offroad to the final ramp
- Fixed some minor bugs in Metro Madness such as lights with a current and intangible fences
V5:
- Added Freefall Frenzy
V5.1:
- FINALLY fixed the rendering issue in Desert Rift (just before the blue springs)
- Added another set of guide arrows at the beginning of the outdoor section of Metro Madness
- Removed memecut and generally cleaned up Freefall Frenzy
V5.2:
- Changed layout of Metro Madness to hopefully be more readable and forgiving
- Added some more detail/decoration to Metro Madness in barren parts
- Added invisible ramps to the end of the spring jumps in Freefall Frenzy to prevent bonking against the wall for eternity
V6:
- Added Arena Rush
- Added the first Map Hell map, MAPMZ (Not previewed here)
V6.1:
- Fixed some graphical glitches in Parking Lot Panic
- Added more community ads to Arena Rush
- Fixed some spots you could get stuck in Freefall Frenzy
- Updated preview images in release post
- Added Encore Mode support for each map
V6.2:
- Not gonna lie I don't actually remember all the things I fixed in this update
- Removed a giant cut in cascade glade
- Removed the culling plane in Arena Rush (sorry software renderer) due to visibility issues
- Probably some more stuff possibly (maybe)
V7:
- Added Final Mall (Please don't let the joke go to waste)
- Added a small easter egg in Neon Sands
- Fixed waypoint jank in Freefall Frenzy
V7.1:
- Added Encore Mode music for all normal stages
- Added some chao to Final Mall
- Superglued the bottom shortcut in Final Mall to prevent lawnmowering
- Widened the finish line in Parking Lot Panic
- Added guardrails to the uppermost ramp in Parking Lot Panic
V8:
- Added Blizzard Bunker, the 10th map!
- Added smoother and better looking thumbnails courtesy of Super#0122 on discord
V9:
- I accidentally new version
- Fixed some general bugs (Hopefully the really weird faux-linedef in Final Mall is gone for good)
- BIG overhaul to Desert Rift as a preview of what I plan to do to the nine other maps in this pack (Check the encore mode!)
- I'm gonna be honest the biggest reason I changed the version number was so that V10 will be an overhaul of all 10 tracks thus-far.
V10:
- Added an anchored skybox to EVERY map
- Added encore gimmicks to EVERY map
- Overhauled visuals for EVERY map
- Added Dig Site
- Sent Suburban Scramble to hell
- Patch notes are pretty bare because I did most of the work like 4 months ago and then took a break and I'm only now coming back; sorry lol.
V11:
- Fixed Dig Site's map header
- Added Kart Manufactory
- Changed prefix from KL to KRL because pushables are horrible and need lua to fix
- Added a 3D models zip for custom objects in the pack.
V11.1:
- Fixed waypoints in Freefall Frenzy
- Added a sky-ramp after the ruined bridge jump to force people to the ground if soaring too high
- Nerfed shortcut after the finish line
V11.2:
- Fixed Checkpoint issues in NEO Test Track
- Added a new Hell Map
- Fixed 180-degree spiral cheese in Kart Manufactory
- Added a missing barrier in Parking Lot Panic
- Fixed the shortcut cheese in Parking Lot Panic
- Updated Arena Rush with new Community Resources Ads
- Updated Desert Rift with a couple fixes
- Made ALL jumps you would expect to be trickable compatible with the Acrobatics mod
- Refactored PK3 to be more organized
V12:
- Replaced Desert Rift with Desert Rift Neos
- Stopped DIRTY CHEATERS in Freefall Frenzy
- Patched an (admittedly cool as fuck) memecut in Dig Site
V12.1:
- Added back old Desert Rift WHOOPS
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