Level Title Reimplementation

[Open Assets] Level Title Reimplementation 1.0

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Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
This script allows for a reference for modders to create custom level start screens. By default, it looks the same as the original (with a couple of differences), so its up to you to change how it looks.

  • Levels with custom zone names will now have thinner description text when the text length of both the description and the zone name exceeds 24 characters. (Specifically targeting SMK Electric Boogaloo. Damn you and your description text that goes off the screen god)
  • You can now change the vertical alignment with stl_alignment. Can take "Top", "Center", or "Bottom". Defaults to Bottom (ofc).
  • The banner triangle is an image because v.drawDiag() doesn't exist.
  • To save processing, the font is cached at the start, and never again. If at any point you want to reload the font, use stl_resetfontcache in the console.
  • Levels with no proper level headers (like a missing level name) will now display placeholders.
  • Hell maps will now have an orange banner at the bottom regardless of which gametype you're in.
  • Encore specific level titles, zone names, and subtitles are now possible.
    • To use this, use the following SOC parameters.
      • Lua.encorettl for encore level titles
      • Lua.encorezone for encore zone names
      • Lua.encoresub for encore level subtitles.
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Author
haya__
Downloads
307
Views
2,176
Extension type
pk3
File size
3.3 KB
MD5 Hash
8615b47bb21328d603cb895c2e3f25c2
First release
Last update

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