Kiryu Kazuma

Kiryu Kazuma v1

It's really fun to play around with. I never thought of the Dragon Dojima Zooming around SRB2 stages before but this makes it fully believable and fun!
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The sprites and such are amazing alongside the moves he uses in-game, and the neat little extras as well, however there's currently one thing that's holding me back from giving this a 5 and that's general multiplayer experience with him. his attacks causes resynchronizations every time he punches a badnik or such and becomes very disruptive to the player as him, as such it leads to him never being used or played as much. Not to mention that he has caused a few performance issues with his attacks upon hitting a badnik, which is not something anyone wants.
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I think This Mod İs AMAZING
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He is incredibly well-made, and a very nice love-letter to the Yakuza series. He honestly trivializes most vanilla maps, but its fun to run through them so that isn't too bad.

My only complaint is it feels sort of bad to fight enemies with him, where most characters can one-shot certain enemies while keeping their movement going, Kiryu often requires multiple hits which stop his movement. I found myself running past any enemies that weren't directly in my path, and also one-shot able like the airborne mosquitos.
I imagine he sort of needs to play like this for his punch and kick combos to mean anything, but nevertheless I ran around more enemies with him than I usually do. The egg-lance guys in castle eggman take him ages to kill compared to a typical character, which is sort of disappointing.

This isn't true for bosses though, he wipes the floor with all of them. It is immensely funny to punch Fang repeatedly until he dies. Actually one of the most entertaining things I've ever experienced was just beating Fang to death. Absolute hilarity. Punching Brakk Eggman is similarly funny.

It also sort of makes me sad that using the upgraded heat mode doesn't play receive you. Oh well. Amazing mod regardless of these tiny nitpicks. I really liked seeing Majima do knife twirls through the special stages.
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pretty awesome and technical character, the funny thing is the double press tech (don't patch it please) where you can press both spin and jump to give yourself a forwards boost on top of only using your jump ability
you can easily go at mach speeds and get a bunch of height by uppercutting normally, double tapping your kick and slam, and then pulling a damn tatsu at the peak of your slam to get a lot of height and momentum
while his battle ability is a lot to be desired (nice reference, but horrible in gameplay) his kit more then makes up for it
if only this had KHblast support
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I really need to play the Yakuza series, thanks for letting us experience an AMAZING Character from another Sega series, now its time to Rise Like a Dragon! good luck on Deltachars, Steve (yes, ill be calling you steve from now on, Stephen...)
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Amazing mod, everything flows beautifully and allows for not just very smooth level movement, but some good saves if you mistime a jump. but his battlemod seems a little...lackluster to say the least. The gun is incredibly sluggish and has not nearly enough range to be worth using, and paired with the inability to choose who you intend to shoot, or use manual aim to burst boxes or try actually sniping should there be nothing close enough to burst makes it basically useless. I understand this is not the focal point of his moveset, but his normal kit is also woefully underdone, maybe this is just a me problem but sometimes I will hit someone dead on but instead of giving me a hit I ounce harmlessly off of them and they get a free kill. it seems none of his hitboxes don't last long enough nor are large enough to quite properly match how he actually looks in his animation.
DrStephen
DrStephen
I will admit that BattleMod isn't a mod I like to play, nor do I balance my characters for - so that's 100% on me. The ability was finished and I didn't really want to scrap it, so you can now call it an unintentional reference to how clunky Dead Souls was haha.
Maybe we can tweak it in another update, but it's definitely not high priority.
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this turned me into a yakuza fan, and Jesus Christ! the amount of combos and chains you can do to reach places is astounding! I also like the boss battle cards and names of badniks like "you just murdered john scott smith, who was a nice man with a loving and caring family." this is my 2nd favroute addon. my 1st is chrispy chars.
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MACHIN GUN KISS DE JUST
FALL IN LOOOOVE
WOOOOOOOOOOOO


(i had a blast playing as him, love chaining abilities together to fly through everything)
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This ain't the WEIRDEST Substory I've played...but man, it's definitely more fun than Majong.

(But seriously this is the mod that finally convinced me to make an account and leave a rating because it's THAT good, thank you for making this Yakuza fan VERY happy)
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this is one of my favorite character mods
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i never played yakuza but kiryu is a really fun character to play
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He can crouch
In 3-jumps
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The only problem I have with this mod so far as that it's difficult to hit enemies outside of Heat Mode, but it's Yakuza, so instant 5 stars.
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Kiiiryu-Chaaan!

A rather vanilla character, yet extremely powerful when used right. Cancelling moves automatically makes this guy smooth to play. If you manage to dash at the peak of the Ground-Pound, you can jump higher than just Double Jumping! The main meat of this character is being able to manage all your abilities and not burning them out. I only died a few times in my run, and most of it is me going crazy with how busted this guy is, especially with the emeralds.

Speaking of Kiryu's "Super Form" with the emeralds, it being "Dragon Spirit" and being unlocked by Majima is also a wonderful touch, well done.

Overall? 10/10, I don't care for special secrets if the base character is already good
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Dame da ne guy is finally here to save us from our own mistakes. crazy,,
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I love the fact that Kiryu literally can go up to the other parts of the train in ACZ3, and other parts that are basically Tails exclusive due to the fact Kiryu's moves all have some knockback that also makes him go slightly higher, and since all moves can combo into each other, you can go SUPER high. He's just really fun to play as, which is exactly the reason I give it a rating of 5 stars!
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Unique, fun, and overall pleasant to play.

All 7 emeralds collected with the help of Majima. Go play Kiryu right now.
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No matter what game is, I'm always up to see the Dragon of Dojima in action and fully playable.
very fun and entertaining, possibly the most unexpected and fun April Fool's(?) joke of today.
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let me get this one out of the way. i'm not a yakuza fan, i haven't played any of the games (though i do plan to) nor have i watched a playthrough. a lot of my other friends are superfans of the series, and would get a lot more sentimental enjoyment out of this than me, but...

god FUCKING damn it dude he's so fun

i'm serious! it's a good concept to begin with, having multiple attacks that can be cancelled into each other in order to overcome their individual weaknesses (particularly the stomp, pairing that with a punch is absolutely overpowered and i LOVE it). that and in general the moves are extremely satisfying to pull off, with subtle (and sometimes the complete opposite of subtle) squash and stretch vfx that give a lot of the moves the snappiness and impact they deserve.
also. the sprites. i love them. polished spritework is cool and all, but this has my respect for being a extremely good looking hires mod, fitting in splendidly with alice's art style. this quite possibly may be my favourite mod in terms of character sprites alone.

overall? worth the wait. no question. and let me remind you, it gets this high praise and *i'm not even a yakuza fan*.
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