The official release of the nowaterskip.lua is here. This script allows you to disable waterskipping in your map if Lua.nowaterskip = true is in your map header.
Many thanks to @indev for figuring out that this script was causing a desync. It's been fixed in this release, and the reason it's been publicly released now is because of this (and because I didn't realise how many packs were using this script).
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