JSFN

[Open Assets] JSFN v2.1.4

I thought I forgot to release this, but I actually just didn't finish the fix?

Patch Notes:
  • Flingrings no longer get pulled by the Attraction passive.
Very small update to fix the shield-based cards.

Patch Notes:
  • The Armageddon card no longer gets rid of your current shield.
  • The Whirlwind card no longer turns Attraction Shields into the Thundercoin Shield
  • The Attraction card no longer gives invincibility to enemies at 0 rings.
I am the greatest modder of all time trust

Patch Notes:
  • Removed leftover debug prints in DVD Logo's code.
i have tried to fix this like 5 times why

Patch Notes:
  • Attempted (AGAIN) to fix a bug where the map rolled would be the one you just cleared.
  • Explode and None should no longer show up in your deck.
Endless Shuffle is now a mode. Walk up to the green machine in the casino to play it. You get a 1 minute timer and each floor cleared adds 8 seconds. Every floor is randomly generated as well. There's also leaderboards, one for local high scores and one for global high scores.

Since there's not exactly a way to make HTTP requests in SRB2 Lua, to get high scores from other players, join any multiplayer server with ReServerTools v3.6.3 or higher and everyone in the server who has played Endless Shuffle's scores will show up.



Patch Notes:
  • Endless Shuffle is now a thing.
  • The Random card is now much more consistent
  • The mod no longer saves with cheats on (i dont remember if this was a v2.0.3 thing or added here)
  • you are never gonna believe what i did with the misc bugfixes
cofter quit finding bugs i thought i fixed

Patch Notes:
  • Changed how the emerald cards work. You no longer have to use them all on the same map.
    • "it's not a bug, its a feature!"
It's what the update title says.

Patch Notes:
  • Attempted (again) to fix a bug where after clearing a map, the randomizer would pick the same map you just cleared.
    • If this STILL happens (it probably does) use the bazr_reroll command.
(watch this break half the mod)
  • Cool!
Reactions: klasky
My incredible stupidity forgot about the tutorial being map 1032 when trying to fix a different bug and just lazily checking if the map number is below 1000 before using a card.

Patch Notes:
  • Fixed a bug where the tutorial would not let you use cards.
  • Cool!
Reactions: klasky
It's what it says. There's now 44 new cards making a total of 80. This does mean that the addon's page is outdated, and will be for a day or two. I'm waiting for a bit as to not get this addon shot to the back of the approval line for the third time (me posting this is probably going to do that already just because of the youtube link lol).

Patch Notes:
  • 45 new cards!
  • Green Mode (greenmode command)
  • Better handing for corrupted files.
  • Bugfixes that I forgot (I know, crazy.)

If anything is broken tell me. Please.

Just a general update, nothing too major. Minus the credits being in the mod so I don't have to constantly risk changing this page and having the addon go back to the approval line again.

Patch Notes
  • The credits are now in the mod after you clear a run, or talk to Metal Sonic and choose "Play Credits"
  • Save files are now handled as just 1 file instead of 4
  • You can now make backups of your save file by talking to Metal Sonic
  • The Temporary Jump card is replaced with a Temporary Blue Spring card on ACZ1 to "fix" a bug with the ropes
  • A lot of bugfixes
    • I forgot which ones to be honest, but the mod should work more of the time.

v1.4.0 Testers
  • DryboSStar (No MB account found)
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