Insanity Pack ~ v2.2 "The Final Update"

Insanity Pack ~ v2.2 "The Final Update" v2.2

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Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
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Insanity Pack is pack of various level ideas I had for SRB2 Kart. This pack is also home to the infamous Daytona Hell. Can you take the insanity of this pack?

It currently features:
- 4 race levels.
- A battle map.
- A hellish version of Daytona Speedway.
- Retrowave aethestics.


Maps[WARNING - LOTS OF GIFS]:

STAR CUP

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HYDROCITY ZONE
From Sonic the Hedgehog 3! Sadly, there's no water slides, but this zone is still fast paced and you'll be making leaps over water and into it as you race your way to victory! 3 laps.

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GEMSTONE GARDEN
Remember the PlaySEGA Sonic Level Creator? ...No? Ah well. Race through the gardens and caves of this zone and race in the wonders of this beautiful paradise. 3 laps.

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RETROWAVE RUSH

Inspired from Sonic Gaiden's retrowave/synthwave special stages. This is my take on that. This stage is fast paced as well, so make sure to go fast as you can and try not to be left in the dust! 4 laps.

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SHIVERING NIGHT
Simple ice/snow themed track complete with ice physics. Be careful not to fall off and make good use of those speed sneakers! 5 laps.

BATTLE MODE

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METROPOLIS ZONE
From Sonic the Hedgehog 2. No slicers here or any badniks for that matter, fortunately, but there's still gas jets that can launch you and bridges to cross carefully, lest you let your opponents get the high ground over you.

Changelog
v1
Initial release.

v1.1

--HYDROCITY--
First non-ramp has a wind section to prevent dying.
There's now a ceiling above the sloped U-turn to prevent waterskipping with fast characters.

--GEMSTONE GARDEN--
Outside walls of U turns has been cut away a bit.
Music has been given a volume boost.

--RETROWAVE RUSH--
Arrows were added for a shortcut to make it more obvious where you need to go.
Signpost can no longer teleport and fly when it shouldn't.

--OTHER--
01001000 01101001 01110011 00100000 01110111 01101111 01110010 01101100 01100100 has been removed from the pack.

v1.2

--HYDROCITY--
First ramp no longer has a speed boost, so fast characters shouldn't skip on the water now... hopefully.
Speed pad sector has been raised. Now you shouldn't die there.
GBJ speed pad pit has been fixed.
Checkpoint angles have been fixed.

--GEMSTONE GARDEN--
Ramp has been readjusted to prevent you hitting the wall.
Pillar in the cave section has been moved to prevent you slamming into it. There's also a slope in it's place.
Some corners have been adjusted to make it more easier to tell where to go. If not, there's more arrows to do that for you.
Grass slopes have been fixed. No more visual issues there.

-- OTHER--
The actual wad and the FL music are separate attachments now.
01001000 01101001 01110011 00100000 01110111 01101111 01110010 01101100 01100100 has been removed from the pack again.

v1.3

--HYDROCITY--
Adjusted a section to HOPEFULLY prevent people hitting that damn pit.
Removed a speed booster.

--GEMSTONE GARDEN--
Adjusted water brightness to make things more clear underwater.

--RETROWAVE RUSH--
Removed a pointless shortcut.

--DAYTONA HELL--
Is now a hell map. However, as a result, it's been made even MORE hellish.
Fixed a checkpoint issue that created a GBJ.

--OTHER--
Added Shivering Night Zone! This is the replacement for Daytona Hell.
Messed around with checkpoints and ensuring angles are correct this time. Hopefully things are fine this time??? *crosses fingers*
Added boss waypoints! This was why SPBs and rankings were screwed up. I forgot to add those before and I apologise HEAVILY for it.
File names have been shortened as a request.

v1.3.1

--SHIVERING NIGHT--
Changed the map up a bit to be more enjoyable, sorry about that!

v1.4

--GENERAL--
All maps apart from two expectations have more checkpoints.
Removed the "l" out of the filename since there's no actual Lua in this.

--HYDROCITY--
Finally fixed the weird waterskip bug that slows you down.
Killplain has been expanded to completely smash the possiblity of still skipping a section.

--GEMSTONE--
The old alternate path has been scrapped and replaced with a shortcut that boosts you up the hill faster.

--DAYTONA HELL--
This is what you've all been waiting for. The big moment. Is Daytona finally hidden? Yes, it is. It no longer shows up in plain sight, outside of Map Hell. Now you can all sigh in relief.
Fixed spawn points in places they shouldn't be in. Sorry Lee!
Adjusted first checkpoint to allow you to see better.
Fixed random offroads in places where you should die instead.
Added missing lava under crumbling FOF.

--METROPOLIS--
You no longer have a chance of randomly spawning in the floor.

v2 - "The Fayt Update"

--GENERAL--
Every map now has better checkpoint and waypoints in general, meaning no jank should occur anymore.

HYDROCITY
--The jumps are no longer annoying and overly punishing.
The waterskip has been turned into a little skip for the yellow spring sector.
The big ramp at the end of the track now has spring sectors to slow the player down and allow them to make the turn easier.
New gimmick added that comes to play around the end of the track.
Music was changed.

--GEMSTONE GARDEN--
Shortcut now has a yellow spring sector to allow you to make a easier turn.

--RETROWAVE RUSH--
Music was changed to the latest version of the song.

--SHIVERING NIGHT--
Added normal snowy ground to make the track much easier to bare.
Added ice blocks for a part of the track.
Now has a minimap.

--DAYTONA HELL--
Checkpoints have been fixed and are no longer unfair.
Now 3 laps instead of 2. Have fun.

--METROPOLIS--
Added decoration to make the map more lively.

--OTHER--
Removed Final Lap support.
Revamped main MB post to look better.
Removed unneeded music tracks in the pk3.


Removed ԋ̶̢̧̰̭͓̺̟̩̝͖̳̠̄̈́̏͋͑̅̀̆̆̌́̏͂̚͜ι̸̻̯̫̻̼̞̺͈̠̩̠̦̎ͅʂ̵̧̦͕̳̟͇̞͕͖͛̐̑̆̀̿̌̍̌̉̀͘͠͝ ̷͕̦͔̺̜͉̑̌̅̒̾̒͑̈́̓͝͝͝͝͠ɯ̴̡̪͍̝̹͈̟͈̪̮͓̫̈͑̿̆̉̃σ̷̺̫̙͇̰̹̿͋̉̓̔̄̌̚͝͠ɾ̵̢͉͔̭̉̓̒͂̈͠ʅ̸̥̆̓͑̓͑̀̈́̄͌͘͝ԃ̷̨̙͖̣̔̾̊͂̓͑͆͒̔̓̎̓̾

v2.1

--HYDROCITY--
Musicdef has been fixed to properly credit the creator of the remix used. Sorry!
Button/trap layout has been changed up a bit.
Water jump has more safety now.

--GEMSTONE GARDEN--
Shortcut gets disabled on the final lap now.

--RETROWAVE RUSH--
Musicdef fixed for the same reason as Hydrocity.

--SHIVERING NIGHT--
GFZRock has been completely removed from the map. Whoops.
The skip that doesn't count a lap has finally been blocked. Now you can take that U turn and not skip checkpoints.

--OTHER--
H̺͎͉́ͧ͐ͭ͢e̞͐̈͐̎ͫ ̭͕̞̣ͫͨͮͪ͊́͘c̷̍͂̈́̾a̧̺̥̮̘̍n̏̎'̷̤͚̰̰̤̰͛̈t̢̮̣̦̯͎̰͊ͥ̏̂͆̚ͅ ͍̣͍̮̠̮̿ͯͦ̑͘r͎ͯͤ̅ͅḛ́m̲̝͉͈̤̙͒ͥ̊̎o̅̂̎ͤ̒̿v͔̻̺̭̤͎̲̽͐ͨ̀͛͆͡ę̳͍̾ ̙̚m̴̓ͤ̓̈̆e̵̎̾ ̾̊͢f͎̳͇̙o̎̒r̙͙̦̠̹̬̳͊͒͋ͭ̆͊̅ḛ̘̫̀v̂͟e̲ͩͤr̜̺̘ͯ̇̋̅ͧ̀.̥̜͔͇̀ ̋̎̀ͤͨͫ͏̬̮̭̥̟̬͓S̲͓̥̳̉ͩ̎͛̂̉ͅͅo̥̮̰̞͚̓ͤ̉̉̋̎ͯ͞m͈̱̎͐ͮ̑͌̚͡e͈̱̠ͥͮ̀̏ͬ́ț͉̬͈͇̆h̤̤͗̎̒̏͒̈́i̬ͭ̌͐̑n̼̮͋̽̔ǧ͛ ̳̖̪̲̮ͤͨ̾̆ͧ̽̚ẇ̢ͫ̾ͪi̭̤̺͆ͅc̒͌̋̕k̻͉͓̣͈̅̾͛ͦe̞̲̯̟̜͓̫̾̄̍̓͒̒̀d̰̼̰̝̼̞̀̂ͬ͌̇̋͝ ̛͇͕ͨ̎̾̅̐ͤ̎ṱ̢̠̤ͮͤ̚h̍ͩ̐i͇ͥs̱͈̜ͬͤ͛ͫ̀ ̲̣̘̱̓ͩͫẅ̅a͕̍ỹ͖̭̭̠͘ ͓̻̦ͣͧ͑̄̉c͍̩̈́ṍ͙̟͚̗̭̙͘m̎͐̒̇͘e̖̤͆͋͐s̝͉̖ͩ̄́̉͌ͮ̚,̹͘ ͤ̑̓̇̈́ͥͅa̝̔̑̊ͫ̚n͈͉͔d̴̦̓̊ͩͫ ̧̭͔͎̬ỹ̀̋̐̌͒҉̝̼ó̧͖̪̬͆̽̾̄̅u͒̽̇͗̃ͪ͏̹͕̟̯͖ͅ'̟̪̳͕͎̱͚ͩ̽̔̄ṙ̭͖͈͙̘͇ͫ̊ͪ͜e̬͍̝̦͇̎̕ͅͅ ̦̗ͥ̌ͫͧ̓ͬ̚n͍̰̩̰͋͒ͮ̇̔̓ͅͅe͍͇̲̣̮̟̝̅̿͗ͧ̋x̺͔͙͎̀t̫̫̹̱̥̑̆.̭͉͓̜͚ͬ́

v2.2 - "The Final Update"


--HYDROCITY--
Added a lot of decoration to the map to make it generally prettier.
Skybox has been optimised.
Added poles here and there for both decoration and to fill out a part where there was nothing going on in the track.

--GEMSTONE GARDEN--
Changed visuals up for the shortcut near the beginning.
Skybox has been optimised.
Pillars no longer should have a death pit sector effect on them.
Fixed minimap to not lie to you about the map.
Adjusted cave openings so you're less likely to fly off the ramp to certain death.

--RETROWAVE RUSH--
Finally patched missing colormap for certain sectors.
Lap count has been increased to 4.

--SHIVERING NIGHT--
Added offroad snow to help make it harder to slip off the track.
Removed that single itembox with a itembox row that's nearby.
Both itembox rows have more depth to make it possible to hide Eggboxes in them now.
Hey, so you know that one gap that made it possible to thrist RA records? Yeah, that's gone now.

--METROPOLIS--
Removed pits in the map, now they're just lower areas with springs to help you get back up.

--DAYTONA HELL--
Changed map slot from MAPHI to MAPHM.
You'll have to see for yourself... :)

--OTHER--
Shiny new MB thread, completely with new GIFs for the maps and whatnot.

--KNOWN BUGS--
Metropolis has some... texture issues, unsure how to go about fixing them as of now.
`�CDTD


Known (and possibly unfixable) Issues:

Metropolis has some... texture issues, unsure how to go about fixing them as of now.
`�CDTD
Author
StellarStardust
Downloads
871
Views
3,516
Extension type
pk3
File size
7.9 MB
MD5 Hash
2176e9cf2f1ebb9848368005c21eb241
First release
Last update
Rating
2.50 star(s) 2 ratings

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The changes made to Daytona Hell are enough to justify a 1 star rating, it turns a really fun and competitive classic map into a meme that's unplayable in multiplayer, every single route is made undriveable with a single banana.
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Really like the new update that you've made. Something that I've noticed right away was that Daytona Hell is harder than before with more hazards and springs added, it really lives up to it's name now. The other maps, while changed slighty, are still remarkable and iconic to me. This level pack is a must have in kart servers!
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