Basically, a port of the Hook Ring from version 2.1 now in 2.2.
The 2.1 Hookring Thread: Link
With the hookring, you can take yourself to walls, ceilings, floors and you can also catch other objects and pull them to you or push them back.
Commands:
Controls:
Changelog:
And just like before, thanks to White T.U for choosing a name for this thing and for testing it, to Airwalker for giving me the idea to do "playerscatch" command, for Sapheros for giving me a hint how to fix the FOFs problem, thanks to Lach for helping me to minimize the lags in netgames and thanks to fickleheart for letting me using her CombiRing code.
The 2.1 Hookring Thread: Link
With the hookring, you can take yourself to walls, ceilings, floors and you can also catch other objects and pull them to you or push them back.
Commands:
"playerscatch (on/off)" - (Used by an admin or server) If it's on, the players are allowed to catch other players with the hookring (default is off).
"allhookring (on/off)" - (Used by an admin or server) If it's off, all the players are not allowed to use the hookring (default is on).
"hookring (on/off)" - If it's off, you disable your hookring (default is on).
"actualhook (on/off)" - (Used by an admin or server) If it's off, by pressing custom 1 after the hook is sent, it vanishes instead of returning. (default is on).
"allhookring (on/off)" - (Used by an admin or server) If it's off, all the players are not allowed to use the hookring (default is on).
"hookring (on/off)" - If it's off, you disable your hookring (default is on).
"actualhook (on/off)" - (Used by an admin or server) If it's off, by pressing custom 1 after the hook is sent, it vanishes instead of returning. (default is on).
Controls:
"Custom 1" - By pressing this button, you can throw out your hookring. If the hookring is already out, it removes it (unless "actualhook" is on and the hook returns to its user).
"Custom 2" - By holding this button, you can pull yourself to the point the hook is attached to (it can also be an object).
"Custom 3" - If your hookring is attached to an object, by holding this button, you can pull the object you caught back to you.
"Custom 2" - By holding this button, you can pull yourself to the point the hook is attached to (it can also be an object).
"Custom 3" - If your hookring is attached to an object, by holding this button, you can pull the object you caught back to you.
Changelog:
v3.1: (Minor Fix) Fixed some valid checks of the hook.
V3: Changed the code of the chain and created new command "actualhook".
V2: Ported to 2.2!
V1: The release!
V3: Changed the code of the chain and created new command "actualhook".
V2: Ported to 2.2!
V1: The release!
And just like before, thanks to White T.U for choosing a name for this thing and for testing it, to Airwalker for giving me the idea to do "playerscatch" command, for Sapheros for giving me a hint how to fix the FOFs problem, thanks to Lach for helping me to minimize the lags in netgames and thanks to fickleheart for letting me using her CombiRing code.