-Made a Spikeball rotate around every Big Floating Mine, Egg Guard, & Buggle until they die
-Made Red Crawlas & Red Buzzes be less fast
-Gave Detons noclip, but made them stop instakilling you
-Made Crushtaceans punch you faster instead of instakilling you with their claws
-Made Egg Guards spawn with a spikeball orbiting them and turn big and fast when their shield breaks, but no longer drain your rings when you touch their shield
-Made Lance-a-Bots charge at you more instead of instakilling you with their lances
-Made Minuses wait until they're higher in the air to shoot you
-Made Canarivores drop a dragonbomber bomb with their gas instead of their gas draining your rings
-Made Pyre Flies have flamethrowers instead of fire "bullets", and made the fire travel slower
-Made Uniduses shoot you from further away
-Made NiGHTS mode Jetty-syn Gunners shoot faster & further
-Made Hive Elementals re-spawn remember to their Bumblebores when they die
-Cobaltn't fixed the visual bug with Goombas
In the release version, Detons, Crushtaceans, Egg Guards, Lance-a-Bots, & Canarivores were made harder in such a manner that it didn't mean anything in Ultimate Mode; with this version, however, the relevant buffs were replaced with different buffs, so that they're harder in both Ultimate Mode & not-Ultimate Mode. As such, Flame's code was coincidentally removed from this mod.
Also, I'm not uploading v1.0.1 1st; that was tested in a Netgame before this finished going through submissions.