- What permissions do you give others to modify and/or maintain your submission?
- Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
- I named my file(s) correctly (see Filename Conventions)
- Yes
So, this is my first full release here. I abandoned the forum a long time back and ghosted it for SRB2 Addons since. I've developed anxiety since then so it took a few friends's encouragement to finally return, telling me to share my work. I plan on releasing a Character and a related follower to each new version.
Current Characters and Followers:
Followers:
-Custom Categories "Neptunia" and "Rayman" included in pack and singles
-Red Eye and Crimson Eye were edited from the ingame follower, Blend Eye
---------------------------------
I plan to add more characters to the pack as I go. When they'll come out? Depends on my mood really.
Current Characters and Followers:
Racers:
Hyperdimension Neptunia
Hyperdimension Neptunia
Image | Name | Added in: | Color | Stats | Rivals |
---|---|---|---|---|---|
IF | 1.0.0 | Brown | Speed: 7 Weight: 3 | ||
Lean Tuna | 1.1.1 | Leather | Speed: 2 Weight: 1 | ||
Compa | 1.2.0 | Pink | Speed: 6 Weight: 3 | ||
Neptune | 1.3.0 | Lilac | Speed: 8 Weight: 4 |
Megaman
Image | Name | Series | Added in: | Color | Stats | Rivals |
---|---|---|---|---|---|---|
Ciel | Zero | 1.1.0 | Magenta | Speed: 5 Weight: 2 |
Rayman
Image | Name | Added in: | Color | Stats | Rivals |
---|---|---|---|---|---|
Rayman | 1.4.0 | Mauve | Speed: 6 Weight: 4 | ||
Dark Rayman | 1.4.0 | Darkself* | Speed: 4 Weight: 6 |
Followers:
Image | Name | Category | Added in: | Color |
---|---|---|---|---|
"Nep-Kart" | 1.0.0 | Lilac | ||
Red Eye* | 1.0.2 | Pigeon | ||
Crimson Eye* | 1.0.2 | Silver | ||
Passy | 1.1.0 | Magenta | ||
Kupokitty | 1.1.1 | Violet | ||
Warechu | 1.2.0 | Nickel | ||
Grabber | 1.2.0 | Copper | ||
Compa-Grabber | 1.2.0 | Nickel | ||
Puddingo | 1.3.0 | Tan | ||
Bzzit | 1.4.0 | Magenta | ||
Moskito | 1.4.0 | Crimson |
-Red Eye and Crimson Eye were edited from the ingame follower, Blend Eye
Taking a longer break after the recent blackout AND the recent scare where my PC wouldn't boot because of Photoshop (imagine that), then we'll move on with another Neptunia combo.
A trio of similar Racers is planned
A series of Rayman followers are planned
Crash Course: Learning to make custom objects for the Crash Course among other things. Got a SOC working, but for what I need seems to require LUA. The aim is to make an collection of NPCs similar to the NPC object seen in Hanagumi Hall, but had no luck finding the code for it.
A trio of similar Racers is planned
A series of Rayman followers are planned
Crash Course: Learning to make custom objects for the Crash Course among other things. Got a SOC working, but for what I need seems to require LUA. The aim is to make an collection of NPCs similar to the NPC object seen in Hanagumi Hall, but had no luck finding the code for it.
As of recently, I've been working with the High Voltage Ring program (after getting it to work, still has errors though like missing PLAYA0 and more but it's working enough now) and the amount of spriting, measuring and what-not I need to make each individual building, it's quite rough. But I did learn enough to make it happen. It'll be an on-off process since there's a lot to do to make everything.
I did figure out a lot of things, including making slopes using Slope Vertexes (I haven't figured out how to use the different slope anchors though, but at least I got Slope Vertex to work thanks to a tutorial from 2021), platforms, several basic stuff as well. The map will be very experimental but I'll see if I can make it entertaining in the process but I won't say there's any sort of release time for it since I'm only one person doing a job of many. If I have something to show, I'll show then. If you got any tips or tricks or know anything I could try out, feel free to PM them to me. Otherwise I'll try and ask the modding forum for assistance. Don't worry, I have plenty of racers and followers planned for this thread when I need a breather from the map. Most of them are Neptunia-themed, but I do have a couple that are not. Including a Sonic character unless someone beats me to it (which is probably likely, this is a Sonic game after all).
I did figure out a lot of things, including making slopes using Slope Vertexes (I haven't figured out how to use the different slope anchors though, but at least I got Slope Vertex to work thanks to a tutorial from 2021), platforms, several basic stuff as well. The map will be very experimental but I'll see if I can make it entertaining in the process but I won't say there's any sort of release time for it since I'm only one person doing a job of many. If I have something to show, I'll show then. If you got any tips or tricks or know anything I could try out, feel free to PM them to me. Otherwise I'll try and ask the modding forum for assistance. Don't worry, I have plenty of racers and followers planned for this thread when I need a breather from the map. Most of them are Neptunia-themed, but I do have a couple that are not. Including a Sonic character unless someone beats me to it (which is probably likely, this is a Sonic game after all).
I plan to add more characters to the pack as I go. When they'll come out? Depends on my mood really.