GM_Construct (& Flatgrass)

[Open Assets] GM_Construct (& Flatgrass) 1.2

After long time of development (2 days) you can finally experience both of the most famous Garry's mod maps at the same time!
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From now on this mod will contain two maps instead of one, with both of them available in the level select menu (Or if you don't have it unlocked just type MAP 17/18 in the console)
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Because there are two maps now, this addon has gone from WAD to a PK3. It's not that important but I feel like I should mention this.
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Once you fall off the top of the building you can't get back by any normal means, so be sure to watch your step! (Or just choose a flying character, or use cheats.)
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And when you have your fun with noclipping be careful to not end up in some strange places! (Or actually don't, he seems pretty happy about his situation.)
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Y'all already got a remake of GM_ Construct. Now get ready for... GM_Flatgrass!
What you see below is version 0.5 of this map and I still have to add the hills and the Flattywood, and other smaller stuff.
srb20113.png

I made a gif so you can have a idea of how large the building and the map is.
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Because this map is way too simple and empty for it's own whole release, I have a plan to merge these two maps and rebranding this submission into a "Classic gmod map pack" or something like that. Or maybe flatgrass will be just a bonus map, like 2 in a 1 type of thing. (if I'm going to be working at such a pace this update may come today, so be ready for full gmod experience in SRB2 any hour now...) And this addon will be probably wrapped up in a PK3 instead.
While having a small burnout on another project I'm working on, I decided to revive this small port and add a few things.
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I gave a small upgrade to this garage looking place, and made one of the skyscrapers enterable and added this hallway that merges the rooms toghether. Perfect place for a small living space.
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And I added an actual skybox, but I feel like it kinda ruins the vibe of this map.
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Maybe because the area feels more open than it is... it just feels wrong.
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And there's a tiny tiny chance I got a bit distracted while making this update, just a bit...
srb20085.png

This image is pure chaos.
For some reason, the skynum levelheader was missing, and it deafulted to GFZ 1 skybox instead, now it's skybox 100 as it was intented to be. Also added thok barriers so the sky won't make create glitches for software rendering users.
  • Cool!
Reactions: Bluetorch
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