So I have a pretty odd thing to tell. Almost 2 whole years (20 months since now) already passed since the raw existence of this addon. And I did improve since these 2 years, and now I know I can do this addon and maps the justice they truly deserve. And I already started doing so, and I can tell that this will be 2 or maybe even 10 times better then this current version, have a peek here. :3
As you can tell, it's pretty rough at the moment. (Because I started doing it like 3 days ago... -.-) But all you already can see is a large improvement over the original with more focus on detail and actual curvy ground formations. :3 And this version will actually include the underground locations. But as you can see, they will be disconnected from the actual map and there will just be teleporters... Yeah, kinda cheap, but my main reason why I didn't add these in the original is the fact that making floating ground is pure pain in this engine especially with such detail... And I feel it's the best way to do it... But at least we finally will have the
void...
And that's pretty much it for now. I won't show off the progress on this update constantly because I already have 3 active W.I.P maps, and showing progress for all of them at the same time is pretty draining, and kinda stressful too... ;v; So ye... But I may show off some major milestones and stuff, so expect that at least. :>
And as a form of early birthday for this addon, here's the earliest available version of this addon I own.
It's kinda broken and unfinished, and I still remember making this addon in moist august days of summer back in 2023. It's pretty vivid and scary at the same time. I have like an exact mental screenshot of that...
I was aiming really high since the very start of me making maps, with THIS is my second map I ever made with I think none other ones in-between even in my private collection. Maybe it wasn't the best way to learn mapping, but I at least gave all I could at the time. And now... I will do it again!1!! >:3 (Exact same person, but in a different time... :'>)