Changelog:
-- QoL and other stuff -- (practically the whole update)
Renamed "shadow_boost_style" command to "shadow_boostanim"
Renamed "shadow_control_palstyle" command to "shadow_chaoscontrol_visual" and added some green and gray visual options for it
Added the "inf_chaoscontrol" command for netgames
Made the Chaos Control require a the chaos emerald to use, also buffed energy gain for it
New VFX (boost ring, sparkles when tricking and new spin trail for rolling and homing attack)
Added the "shadow_boostdrift" command to enable/disable drifting while boosting
New HUD
Made tricking sprites randomized