-The cheese dragon area in pizzascape had its texture name changed to prevent issues with the bushmill cup
-one texture in said area got changed to cheese
-the file name finally follows forum standard again
Mainly changes to existing tracks, however another battle track has been added to fill in the remainder of the cups battle maps, Chao Race Test E1M6, this is a port of a map from the current popular thing being posted around, the Horse Race Tests videos. You're here to battle though, not race, unless you like to race by ramming your head into walls randomly. Battle maps are unlikely to remain anything but quick concepts as I have minimal interest in them.
New changes:
-Chao Race Test E1M6 (Battle)
Overall changes:
-2 Files renamed to prevent conflicts with popular mods
-Maps with significant layout changes have new staff ghosts
E1M1 Hangar:
-Spawn room now closes 10 seconds after the match starts to prevent running back in there when you return to the starting foyer area, if you remain inside, you will get respawned back in bounds immediately
-Ark arrows improved around that area
-Spike balls in the straight away replaced with motobugs
Heavenly Halls:
-Ark arrows made more clear from the right angles and one addtional one added
-Trick panels removed to prevent cheesing shortcut 3, replaced with ring goodies for jumping out of the water
Pizzascape:
-A fence was removed and the area drivable to prevent annoying respawns when doing greedy u turns
Terraform Terrarium:
-UFOs now should work better and switch between the different locations
Next Update may be a biggun for what it's worth. No guarantees but the next cup is liable to come in 1 or 2 updates wholesale and I have no idea what my last bicycle track will be rn.
-Fixed poor SOC formatting in Terraform Terraium's name and the Crystal Maze Theme
-Name Formatting for most tracks Adjusted
E1M1: Hangar:
-Some rings in foyer area removed
-Small Geometery adjustments
-More Signs at the end
-Texture now leads to the finish line to add another tell
-Trick guidelines/controllers adjusted to be more optimal for AI/Casual play
Pizzascape:
-Secret room visuals adjusted
Mandrill Maze:
-Music changed to a better looping alternative
-Teleport now shifts you slightly ahead to lessen the chance of wall traps while riding the garden top.
Read above, I accidentally uploaded the file not adhereing to the MB naming conventions and this file corrects that and nothing else
A hidden joke map has been added to the game!
General:
-Object Number 6669 removed for not working
Cliffside Cavern
-Laps raised back to 4
-New Staff Ghost
Pizzascape:
-Secret Exit and spring box to secret exit to the bonus map have been added, if you find the spring, you're near the right place, or just go there in Match Race solo with a spring
-Waypoint Adjusted to smooth out lightsnake
-The first spring jump in Pizzascape has been lowered significantly and the wall heightened
-Staff Replays cleaned up
This update is by far the biggest yet, coming with both a battle and a race map, and a large update to a previous map.
New content:
-Pizzascape! A new sprint course based on Pizza Tower.
-Terraform Terrarium, a small size battle map with multiple biomes in a square
Heavenly Halls:
-Large visual overhaul to the first half of the track to make it feel more coherently designed
-NPCs are now placed around the track, the church is now in session
-The bloodfalls are now over a sea of blood
-Third shortcut reworked to be dash ring based instead of a blind drop
-Second shortcut dash rings resized so you are less likely to miss them
-Underground area ceiling lowered
-Boost climb into the church now has a refreshing dip in the water
Misc changes:
-Musicdef cleaned of unused songs (Sorry Wozza's Cave battlemap, you're on the cutting room floor)
-bugfixes
Object numbers 6668 and 6669 are used for pizzascape
First I wanna apologise for dropping Heavenly Halls with these embrassing oversights, I rushed this map because to be brutally honest it sucks to work on and I kinda don't even think the map is that good anymore, if it gets a strongly negative response it will be moved to a map heck folder alongside whatever joke maps i make.
Anyway Here are the fixes
-Heavenly halls 3rd shortcut now functions rather than bonking you into the abyss
-Ark arrow added to the shortcut drop to explain the drop
-The 2nd shortcut has 2 pillar sectors added to make the tripwire not end in the air
-Minimap accidentally used a shoddy older version, now its the proper one
-Last blood aqueduct no longer betrays all laws of physics
-(Hopefully) fixed bonktraps in the aqueducts