Feedback on the clarity of the path on e1m1 has been pretty negative, and other aspects i was not satisfied with, so a lot has been changed.
Cliffside Cavern:
-One notable texture swapped out to look less cartoony (in comparison to the rest of the map)
E1M1 Hangar:
-Rings Updated and made more common
-New Thumbnail
-Green and Blue armours now added as custom decorations!
-Starting line/corridor has been shifted to the middle of the entryway room
-Nukage Texture replaced with a brighter more animated one
-Nukage room and passage to the imp platform squished
-Exit room squished
-Exit has been made more open and lit up so it's more obvious what's inside
-An extra sign has been added in the exit room to show the correct path
-Most of the dark areas have been brightened
-Geometery in the outside segment has been improved
-Hazards added to the final straightaway
-2 ark arrows added to try and guide players back to the finish line, combined with the shifting of the start line corridor, this should help players not get confused
-Improved Skybox
-New ghost
-Myriad slight changes
For a compatability warning, this map now uses object numbers 6666 and 6667.