- Adds Auglur (MSM), this was in WIP for forever but I might aswell post it here for archival purposes
- Apparently there was a file that allows for support with dynamusic??? I forget how this works but here you go
- There might be other fixes, its been a long time since I've played srb2k so idk what exactly I changed

Have fun playing Ring Racers!
- The fucking among us lua shouldn't crash the game now I swear to god
- Saturie was replaced by TRAINERPOKE!
(Saturie will return in a completely separate pack that has only OCs! Hopefully a release will be done soon, I got 2 characters done and 1 in WIP)

- 2nd Colors were removed entirely.

- Almost every character was given slight adjustments!
(Most notably, the minimap icons of every character except Tumblr Icon was made bigger)
(Also, traffic cone was moved around slightly in some sprites so it doesn't look like it shifts when turning)
(More wanted and rank icons were given anti-aliasing aswell)

- I accidentally set Trumpet Flower's sfx to an old version that I ended up not using in releases, but honestly, I like it! I'm keeping it like that until I can get clearer vocals.
- Apparently, when the game tries to view Sonic's driving sprites in anyway with the lua version loaded, the game crashes, I am not sure whats causing this.
- The individual version of the Super Mario Bros Wonder flower literally crashed the game 💀

- The individual version of Tumblr Icon should have a proper gloat sound now
- Apparently in versions where the among us crewmate hats are separated, the sprout one had the same internal name as the default one ("among"), fuck, had to fix this

- crewmate sprout hat should have a more consistent prefix now
- Added some characters!
Tocroach (Bugsnax)
Saturie (OC)
Crewmate (Among Us) + different hats using the appearance mod


- The drifting sprites for Pipe Worm, Vanillite, and Tumblr Bot shake properly now.

- Traffic Cone's boost sounds were changed (the ones I originally changed it to didn't really fit tbh).

- Tumblr Bot was given a 2nd color variant!

- Speaking of, 2nd colors are now properly packaged with characters, but only in the individual characters (as I find them a bit buggy and I don't think I'll make any more 2nd colors).

- Pipe Worm's colors were changed slightly so it works better with other color palettes.

- Pipe Worm's default color was also changed to emerald.

- Pipe Worm's stats were changed from 1/9 to 1/8

- Some internal names were changed.
Traffic Cone - pylon
Pipe Worm - pipeworm
- Crewmate's death sprite may play even if the player doesn't die.

- 2nd colors are messed up with tricks and possibly other addons (this isn't entirely my fault, but I might be able to fix it, I don't wanna rn).
- Added 1 new character
Tumblr Bot (aka just one of Tumblr's default icons, usually being used by bots on the site, thought this would be a funny one to do to make up for this update being mostly minor fixes and resprites)

- Traffic Cone, Scoopy, Sherbie, and Vanillite were almost completely redone

- Traffic Cone now has more unique sound effects

- A 2nd color was made for Traffic cone

- the way 2nd colors work has been changed, as they are separate from the characters now, and need to be loaded separately

- Space Doughnut and Trumpet Flower were given slight graphical improvements
(most notably, Space Doughnut's arms are now visible in their front sprites, and Trumpet Flower's Wanted/Selected icon was tweaked to look less awkward)

- One of florb's boost sfx should be hear-able now

- A very dumb graphical bug was fixed with Pipe Worm
- Some characters (most notably, the 2 that used the asymmetric template, Vanillite and Pipe Worm) don't shake when drifting like the rest of the pack, I haven't figured out how to fix this. This isn't too big of a deal or anything yet its just a weird inconsistency.
WHY DID NO ONE TELL ME SCOOPY AND SHERBIE HAD MESSED UP 2ND COLORS IN THE PACK OH MY GOD (its fixed now :])

The problem was a simple format issue. Apparently the sprites for a character's 2nd color HAS to be in a directory called "sprites", and instead I put them in different folders with different names, all I had to do was simply put them in a new "sprites" folder!

Which may explain why this error didn't happen before if anyone was confused, I originally didn't organize them and put all of them directly in the "sprites" directory in V1 and the individual versions.
- Added 4 characters:
Pipe Worm (super mario bros wonder)
Trumpet Flower (super mario bros wonder)
Space Doughnut (cookie run)
Florb (joke fakemon me and a friend made)
kart0021.png
kart0022.png
kart0020.png
kart0023.png
Back
Top