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-= D00D Pack Returns =-

You can't keep a good pack down, DPack Returns! This pack currently includes 3 Race maps and 2 Battle maps! The race maps you may remember, and the battle maps... you may also remember. I'm working on getting some new stuff, but how about taking some old stuff and polishing it for the next generation of kart tracing? After all, porting maps for kart racing is what I do best! Here's what you can look forward to in the Coconut Cup!

(And you really had to Pick "D" for the prefix, huh Staff? Well, I'm already set on this name, so...)

- 3 Color Drive -

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3 Color Drive is a map that you may remember from SRB2 Kart as being "the only Hell map that didn't make me want die". Now it earned new life in Ring Racers! Built with only 3 colors in its palette (hence the name), and no sector tags to speak of, this map was an attempt at bringing a unique visual style under strict restrictions. A chill late night ride!

- Galf Legacy -

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Galf still remains the sport of kings! Hit the links on this Simulation Galf course once again, as the implementation of trick panels adds more power to your galf swing! Apparently, an update to this map may be coming soon, but for now, this map still carries the legacy of Galf. But be warned, playing other courses after this one may leave you thinkin', "I'd rather be Galf'n!"

- B A N A N A S M M M M -

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Some people love it, some people hate it, and here it returns regardless! The map has undergone a few changes to accomidate Ring Racers changes, but its still got bananas, its still got flying pigs, and you're still gonna get slammed by something at some point, its mmmm, bananas.

- Chao Ruins -

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It's a familiar locale from Sonic Battle! This smaller map makes for a pretty packed fighting arena, so make sure to- Hey wait a mintue, the playable are of this minimap is awfully small for some reason. I know this map was set in Holy Summit, but was it always perched precariously on top of a mountaAAAaaaAAAaaaAAAHH-!!!!

- F O R T E B L O C K -

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For some reason, this strange place seems really familiar... A lot like some other fort I've seen somewhere else. And it was like... blocky? I dunno, am I wrong here? I just can't make up my mind... Oh, time's running out, I better make a move!

That's all for now, but the goal is to have at least one complete cup, so expect more maps in the future!

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Author
D00D64
Downloads
1,137
Views
2,715
Extension type
pk3
File size
18.2 MB
MD5 Hash
46de8439809b881628b8ac97d7ff9c44
First release
Last update
Rating
3.86 star(s) 7 ratings

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Latest updates

  1. v1.1 - Fixes for all Race maps!

    Now that I got some folks pointing out some issues, here's some patches to 'em! All minimaps...

Latest reviews

Enjoyable courses! Big fan of 3 Color Drive especially.

Something I do feel is that Galf is a bit long, I think it could be fine if it was reduced to a 2 lap track, but don't take that as me meaning it's a bad track, when you can get some crazy with the tricks, it's a lot of fun.
Upvote 0
It's not complete yet, but this is just as good as it was back in the SRB2era.
I'll miss 3 Color drive's old music, but it feels so nice to have it as a proper track and not a hell map. It looks stunning too.
Galf is kinda wonky in an objective way, but is way too fun to play on I don't even care. The trick system is at it's best here.
Banana is kinda wonky but in a bad way, it's way too small in certain parts and it could really benefit from the moon springs addon in a update or two.
The battle tracks are top notch, nothing more to say here.
Upvote 0
Very glad to see 3 Color Drive back in action with this and Galf Legacy came out really well too. MMMMM Bananas was a little bit on the rough side to play.

I think 3 Color Drive ought to be a little bit wider in terms of the track width in general. I also kind of miss the OG Music for 3 Color Drive with the Sonic R Living in the City Remixed with Daft Punks One More Time, made the track feel special with the chill vibes. Hopefully as an alternate music track in a future update. Otherwise pretty great tracks overall!
Upvote 0
It's nice to see these old classic maps return, and the new battle maps are fun! (i still play the Chao Ruins video every now and then that round was crazy to watch)

With the Race Tracks however, they are awfully small, and being direct ports creates some issue of scaling, Bananas especially suffers from being a lot smaller than it used to be, leading to trick panels launching way too high for a real move to be played with them, along with there not being a lot of play space.

While it's rude to go "why didn't you do this instead", especially when said option wasn't available till well after you finished the basic ports. Bananas might benefit from the new Moon Panels. As their springs in Kart v1 were very much designed to work with air control.
Upvote 0
Super glad to see these classics all return!
3 Colour Drive & GALF genuinely play great with the new mechanics, but I feel MMMM is a bit on the rougher side. One needs to approach the grey springs slowly or face the consequences of being launched off course, but it's still a banana blast.
The Battle maps are also great!! When I first saw Chao Ruins in a gif I thought it was a base game map at first, and it's compact fun. F O R T E threw me off as I didn't know I could drive off the crossroads in the center, but then again I failed to read and didn't realize it was indeed similar to a certain fort made of blocks. Can't wait for future updates!
Upvote 0
Nice to see 3 Colour Drive back and the new additions were really nice touches.

Would be nice if the minimap was inverted (black and white)

BANANAS at the end cut can be cheesed if you have enough speed. Not even tethering too.
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