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This script implements a custom Sonic CD-style seed which will spawn any type of flower, not just GFZ ones.
This is meant to be used as a mapping resource. It will not change gameplay or any behavior on vanilla levels whatsoever.
How to use:
This resources includes a sample map (MAP01.wad) containing a set of five flowers (
This is meant to be used as a mapping resource. It will not change gameplay or any behavior on vanilla levels whatsoever.
How to use:
1. Place the script in the provided PK3 inside your own WAD or PK3. In case of the former, make sure it is loaded before the maps that are going to use it.
2. Add
3. Add a
Your level header should end up with these:
All specified object types will have the same chance of appearing.
2. Add
MT_CUSTOMSEED
to your map's FlickyList parameter. This will also work alongside other flicky types.3. Add a
Lua.FlowerList
parameter with the object type constants of the desired flower types. This will work with any object type.Your level header should end up with these:
Code:
FlickyList = MT_CUSTOMSEED
Lua.FlowerList = MT_CUSTOMFLOWER1, MT_CUSTOMFLOWER2, MT_CUSTOMFLOWER3
All specified object types will have the same chance of appearing.
This resources includes a sample map (MAP01.wad) containing a set of five flowers (
MT_PFFLOWER1
to MT_PFFLOWER5
) which are also reusable. Thanks to @Dakras for putting them together!