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this is Cosmic Emerald's tweaks, each of the vanilla character's have some tweaks that make them,
1. have their normal speed and acceleration different
2. have different skin flags
3. their jump factor will be different based off the usability or general use of the character.
(normal speed is normally 36, accel is normally 40, jumpfactor is usually 1.0)
There's also a file attached for those who just want the stat changes, because compatibility but also a request that I have fulfilled :D
sonic's dashmode sprites are re-used from alt sonic
fangs bomb throw re-used from fang bomb throw: made by Simon_T
char ability plans (activated with custom 1):
tails: idk, let me know if you have ideas.
1. have their normal speed and acceleration different
2. have different skin flags
3. their jump factor will be different based off the usability or general use of the character.
(normal speed is normally 36, accel is normally 40, jumpfactor is usually 1.0)
There's also a file attached for those who just want the stat changes, because compatibility but also a request that I have fulfilled :D
stat changes: normal speed is now 39
his acceleration is 35
his jumpfactor is 1.06
he has a dashmode (sprites re-used from alt sonic), his thok is also now momentum based and he runs on water, sports a brighter look (skin color is cornflower btw) basically he is a generally faster character, but accelerates slower.
his acceleration is 35
his jumpfactor is 1.06
he has a dashmode (sprites re-used from alt sonic), his thok is also now momentum based and he runs on water, sports a brighter look (skin color is cornflower btw) basically he is a generally faster character, but accelerates slower.
stat changes: normalspeed is 38
acceleration is 52
jumpfactor is 1.2
he doesn't have much different for the abilities but he can run on water and go super, he also has a brighter look. (apricot)
acceleration is 52
jumpfactor is 1.2
he doesn't have much different for the abilities but he can run on water and go super, he also has a brighter look. (apricot)
stat changes: normal speed is also 38
acceleration is 40 (default)
jumpfactor is 1.0 (default)
knuckles is can use his glide multiple times and also has the SF_STOMPDAMAGE parameter, but he also has a punch (sprites not made yet) he can use it from jumping, being on the ground, basically anytime as long as you are alive
acceleration is 40 (default)
jumpfactor is 1.0 (default)
knuckles is can use his glide multiple times and also has the SF_STOMPDAMAGE parameter, but he also has a punch (sprites not made yet) he can use it from jumping, being on the ground, basically anytime as long as you are alive
stat changes: normalspeed is 37
acceleration is 45
jumpfactor is 1.0
she has a double jump for her main ability, but can still use the twin spin as a jump spin ability, she also can now damage the enemies by landing on top of them, mario damage style.
acceleration is 45
jumpfactor is 1.0
she has a double jump for her main ability, but can still use the twin spin as a jump spin ability, she also can now damage the enemies by landing on top of them, mario damage style.
stat changes: normal speed = 35
acceleration is 40
jumpfactor is 1.1
he can throw bombs (throw sprites planned), and he has a dashmode
acceleration is 40
jumpfactor is 1.1
he can throw bombs (throw sprites planned), and he has a dashmode
stat changes: normalspeed is 38
accel is 36
jump factor is 1.06
metalsonic can now go through knuckles' walls, and run on water, and he
has a thok and superjump activated by custom1.
accel is 36
jump factor is 1.06
metalsonic can now go through knuckles' walls, and run on water, and he
has a thok and superjump activated by custom1.
sonic's dashmode sprites are re-used from alt sonic
fangs bomb throw re-used from fang bomb throw: made by Simon_T
char ability plans (activated with custom 1):
tails: idk, let me know if you have ideas.