Cartridge's Drop Dash

Cartridge's Drop Dash v1

What permissions do you give others to modify and/or maintain your submission?
Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes

Cartridge's Drop Dash



Section 1 - Introduction
I know this move has been done many, MANY times prior. And I get it, you might wanna use Mania Drop Dash or Glorped's Drop Dash port, but at least give me a chance. Please??? Back onto the generic introduction, this addon aims to recreate the behavior of the Drop Dash seen in it's official implementations like Sonic Mania, Superstars, Origins, etc. I wanted to do this while having the ability mapped to the spin button, like how clairebun's Drop Dash did it, albeit using my own understanding of Lua instead.



Section 2 - How do I do it?
According to my code, the only manner of performing this move is to press and hold the SPIN BUTTON mid-jump until the player is on the ground. Once the player has made contact on the ground, they will be thrusted according to their current angle into a spinning state. This can be chained multiple times as long as you still retain the jump state, allowing the player to retain a sense of flow. Video proof can be seen in GIF attachments of this functioning in-game and the official counterparts right below.
Official game (Sonic Mania):

a27d24_c2ed135bc99a47f5b870f73c4e9a48db~mv2.gif


My addon (in SRB2):

srb20000.gif




When revving up the Drop Dash, the ability to thok will be disabled. This is done so that the Drop Dash does not conflict with Super Sonic's float ability.



Section 3 - Credits
That's really all I have to say about my addon. So, without the people that have been mentioned below, the creation of this addon wouldn't have been possible:
  1. Christian Whitehead - Concept of the ability, Implementation in Sonic Mania​
  2. Sonic Team, SEGA - For the funky blue rat's existence​
  3. Sonic Team Jr. - For this game's existence​
  4. DirkTH - Drop Dash sprites from clairebun's Drop Dash and Double Jump
  5. clairebun, Glorped, Sls64LGamingBro - Implementation of the Drop Dash seen in their versions of it​
  6. MegAmi - The sprite rips of the Drop Dash dust cloud used in Sonic 3 A.I.R's Drop Dash + mod
  7. TGTLS - The function for spawning in the Drop Dash dust cloud from Gens Styled Drift​
  8. MainMemory - Logic of the Drop Dash's thrust value, as explained on Sonic Retro forums
  9. Me - Putting this all together, with the trials and tribulations that came alongside it​
  10. You - For downloading this addon, and having fun with it (also potentially reporting flaws)!​













Author
ThatCartridgeGuy
Downloads
117
Views
364
Extension type
pk3
File size
113.1 KB
MD5 Hash
1033c5da90301930997388e33a8e5670
First release
Last update

More resources from ThatCartridgeGuy

Share this resource

Back
Top