- What permissions do you give others to modify and/or maintain your submission?
- Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
- I made sure my file(s) follow the Submissions Guidelines
- Yes
Password here, you want it? Read for it.
Saturn Dreams is a model pack I've been developing in my free time, for fun.
You may ask, what do these models have? Well, I'm here to answer: This model pack is based on everything about Sonic around the late 90's to the start of the 2000's, being at first just "Sonic Adventure prototype" and now being "Everything that was cool back then, mixed with my own ideas, AND an NDS/MegaMan Legends pixel art-texture style, with a lot of design inspirations from the OVA, Sonic CD's animations, Sonic Jam artwork, Yuji Uekawa, and games from that era, including the classics, Sonic Jam, Sonic Adventure 1/2, and Sonic Advance 1/2/3.
Also just to clarify, don't freak out when you see the models' animation isn't that smooth, these models don't have full interpolation, so keep your interpolation setting in Sometimes for better usage. The Always setting will most likely break the models.
I hope you enjoy this pack as much as I did making it!
Saturn Dreams is a model pack I've been developing in my free time, for fun.
You may ask, what do these models have? Well, I'm here to answer: This model pack is based on everything about Sonic around the late 90's to the start of the 2000's, being at first just "Sonic Adventure prototype" and now being "Everything that was cool back then, mixed with my own ideas, AND an NDS/MegaMan Legends pixel art-texture style, with a lot of design inspirations from the OVA, Sonic CD's animations, Sonic Jam artwork, Yuji Uekawa, and games from that era, including the classics, Sonic Jam, Sonic Adventure 1/2, and Sonic Advance 1/2/3.
Also just to clarify, don't freak out when you see the models' animation isn't that smooth, these models don't have full interpolation, so keep your interpolation setting in Sometimes for better usage. The Always setting will most likely break the models.
1. Download and extract.
The file will have a password, this is to make sure you read through everything! So, read through this and you'll be able to begin!
2. models.dat
The pack comes with a models.dat for use with itself only, but if you want to mix the models (which is quite likely), you'll need to do it properly. There's a lot of people who do it wrong and then complain about it, so I've decided to explain how this works.
models.dat format works like so:
(Character skin name) (File location [within models folder]) (Size settings)
having as a result:
SONIC CHARS/SDSONIC.md3 1.0 0.0
"SONIC" being the name of the character
"CHARS" being the name of the folder
"SDSONIC.md3" being the name of the file
and "1.0 0.0" being the size settings
Why is it 1.0 0.0 instanted of 3.0 0.0? Not every model uses the same size settings, mine's use "1.0 0.0", because my models are bigger than Jeck Jims and don't need as much scaling.
With everything clarified...
I put a password because I don't want to see comments asking stuff that are already cleared up on the description. "ireadeverything" is the password, before you share the password around, think twice! Unless you want to cause trouble. I've put this in place to have people read through these, and not ask questions that have already been answered! Having to answer these constantly becomes annoying, so it's better if you don't ask them in the first place. It really gets tiring and unmotivating.
The file will have a password, this is to make sure you read through everything! So, read through this and you'll be able to begin!
2. models.dat
The pack comes with a models.dat for use with itself only, but if you want to mix the models (which is quite likely), you'll need to do it properly. There's a lot of people who do it wrong and then complain about it, so I've decided to explain how this works.
models.dat format works like so:
(Character skin name) (File location [within models folder]) (Size settings)
having as a result:
SONIC CHARS/SDSONIC.md3 1.0 0.0
"SONIC" being the name of the character
"CHARS" being the name of the folder
"SDSONIC.md3" being the name of the file
and "1.0 0.0" being the size settings
Why is it 1.0 0.0 instanted of 3.0 0.0? Not every model uses the same size settings, mine's use "1.0 0.0", because my models are bigger than Jeck Jims and don't need as much scaling.
With everything clarified...
I put a password because I don't want to see comments asking stuff that are already cleared up on the description. "ireadeverything" is the password, before you share the password around, think twice! Unless you want to cause trouble. I've put this in place to have people read through these, and not ask questions that have already been answered! Having to answer these constantly becomes annoying, so it's better if you don't ask them in the first place. It really gets tiring and unmotivating.
*Sonic *Rings *Chaos emeralds *Springs *mini spike balls *Monitors *Rollout ball *Dash bumpers *spikes *Unid badnick *Thunder shield
*Xmomentum *Max control(mcsonic) more or less, still have to finish some stuff from MCs.
LonelyFoxz and Totally Lerf: For help with fixing errors on the first models.
Snoc++: For helping me with the new rig
Everyone who criticized and suggested improvements for the model and helped me with the images for this post.
Snoc++: For helping me with the new rig
Everyone who criticized and suggested improvements for the model and helped me with the images for this post.
I hope you enjoy this pack as much as I did making it!
(if you want to continiu the discussion just go to discussion )