- What permissions do you give others to modify and/or maintain your submission?
- Modify: YES - Maintain: YES - I give permission for my entire submission to be modified by others or used in their own work. I give permission for my entire submission to be maintained by others as well.
Before you continue, I would like to warn you that this mod contains flashes. If you want to disable them, use the "hyperflash" command and set it to 0 (i.e. hyperflash 0)
You've read the title and you've read the tagline so you know what to expect.
Brisk Sonic is a character with speed that knows (almost) no bounds... until he gets underwater, that is.
Here's an overview of his abilities.
You've read the title and you've read the tagline so you know what to expect.
Brisk Sonic is a character with speed that knows (almost) no bounds... until he gets underwater, that is.
Here's an overview of his abilities.
These abilities get more powerful the faster you go.
The Thok and Homing Attack (if a target is found) are used by pressing the Jump button.
The Jump Thok is used by pressing the Custom 1 button.
When doing a homing attack, you get some special options:
Hold the Jump button for a small speed boost in the direction Sonic is facing
Hold the Jump and the Spin buttons for a much greater speed boost
Don't hold anything for no speed boost
The speed boost you'll get will depend of the angle at which you hit the target and the speed you already had before the homing attack.
The Thok and Homing Attack (if a target is found) are used by pressing the Jump button.
The Jump Thok is used by pressing the Custom 1 button.
When doing a homing attack, you get some special options:
Hold the Jump button for a small speed boost in the direction Sonic is facing
Hold the Jump and the Spin buttons for a much greater speed boost
Don't hold anything for no speed boost
The speed boost you'll get will depend of the angle at which you hit the target and the speed you already had before the homing attack.
Your Spindash gets stronger the more you use it and Sonic doesn't have to stand still to activate it.
You can press Custom 1 or Tossflag while spindashing to slowly roll forward.
The Dropdash does not have any charging required to use it. Just hold Spin, touch the ground and go. And just like your thoks, the faster you go, the stronger it becomes.
While spinning, you can move around more easily. You can also uncurl by pressing Spin again. It will grant a slight speed boost.
You can press Custom 1 or Tossflag while spindashing to slowly roll forward.
The Dropdash does not have any charging required to use it. Just hold Spin, touch the ground and go. And just like your thoks, the faster you go, the stronger it becomes.
While spinning, you can move around more easily. You can also uncurl by pressing Spin again. It will grant a slight speed boost.
Press the Custom 2 button to reach greater heights.
It can also break floors and activate springs.
If you're holding on an Armageddon shield, hold the Custom 2 button when hitting the ground to activate.
You can cancel it by pressing Spin or Custom 1 in the air. (It activates the Dropdash or the Jump Thok respectively)
It can also break floors and activate springs.
If you're holding on an Armageddon shield, hold the Custom 2 button when hitting the ground to activate.
You can cancel it by pressing Spin or Custom 1 in the air. (It activates the Dropdash or the Jump Thok respectively)
Activated with Custom 3 while running at full speed.
A simple boost that augments Sonic's running speed and allows him to make sharper turns, break walls and break spikes. The longer you use it, the faster Sonic becomes.
Once your speed becomes too low, the boost will be cancelled
A simple boost that augments Sonic's running speed and allows him to make sharper turns, break walls and break spikes. The longer you use it, the faster Sonic becomes.
Once your speed becomes too low, the boost will be cancelled
Activated with the Tossflag button.
The Float Dash allows you to take to the sky and skip huge portions of levels.
It can break walls and spikes.
Sonic will lose some speed when starting the dash.
It will gradually pick up speed and it will stop you from losing height as long as it is active.
Press the Jump button to go up or press the Spin button to go down.
When releasing the Float Dash button, Sonic will lose all his speed, but he will be able to use his Thok and Jump Thok again if they were already used.
It can only be used once per jump as Non-Super.
Remember to watch for your rings. They will deplete at a fast rate when Sonic is not in his Super form.
The Float Dash allows you to take to the sky and skip huge portions of levels.
It can break walls and spikes.
Sonic will lose some speed when starting the dash.
It will gradually pick up speed and it will stop you from losing height as long as it is active.
Press the Jump button to go up or press the Spin button to go down.
When releasing the Float Dash button, Sonic will lose all his speed, but he will be able to use his Thok and Jump Thok again if they were already used.
It can only be used once per jump as Non-Super.
Remember to watch for your rings. They will deplete at a fast rate when Sonic is not in his Super form.
By pressing the Normal Fire button while having the seven Chaos Emeralds, Sonic can become Super Sonic.
Pressing the button again will activate his Hyper form, draining rings at a much faster rate. (Using Chaos Emeralds to power up a Hyper form is not recommended, Tails says.)
If you press it again while Hyper, Sonic will go back to normal.
Although, this comes at a cost of 100 rings drained out of him.
Sonic doesn't stop running when transforming which allows him to keep his speed.
The Bounce, the Boost, the Thok, the Jump Thok and the Homing Attack become faster and he can break spikes by just colliding with them.
Now, let's talk about his enhancements when using the power of the emeralds. Starting with Super and ending with Hyper.
Pressing the button again will activate his Hyper form, draining rings at a much faster rate. (Using Chaos Emeralds to power up a Hyper form is not recommended, Tails says.)
If you press it again while Hyper, Sonic will go back to normal.
Although, this comes at a cost of 100 rings drained out of him.
Sonic doesn't stop running when transforming which allows him to keep his speed.
The Bounce, the Boost, the Thok, the Jump Thok and the Homing Attack become faster and he can break spikes by just colliding with them.
Super Sonic and Hyper Sonic can soar through the air with this free flight.
Activated by pressing the Fire button.
Ascend with the Jump button and descend with the Spin button.
The flight will be cancelled if Sonic touches the ground or gets carried.
Activated by pressing the Fire button.
Ascend with the Jump button and descend with the Spin button.
The flight will be cancelled if Sonic touches the ground or gets carried.
Now, let's talk about his enhancements when using the power of the emeralds. Starting with Super and ending with Hyper.
Super Sonic can Thok and Jump Thok indefinitely.
You will be able to use it indefinitely, but you'll still lose all your speed once you stop it.
Sonic becomes much, much, MUCH faster when his Hyper form is activated.
His jump height is increases.
He can defeat any enemy in a single hit.
He also becomes invulnerable to any kind of damage.
I wish you good luck when trying to control him at full speed lmao
His jump height is increases.
He can defeat any enemy in a single hit.
He also becomes invulnerable to any kind of damage.
I wish you good luck when trying to control him at full speed lmao
Hyper Sonic replaces the Thok and the Homing Attack for a Directional Dash.
Here's how it works:
Holding any directions will thrust him forward in the direction he's facing.
Pressing the Jump button will make him jump upward regardless of the direction being held.
Pressing the Spin button will make him go downward.
The more you use it, the faster he goes.
It can also damage nearby enemies.
Here's how it works:
Holding any directions will thrust him forward in the direction he's facing.
Pressing the Jump button will make him jump upward regardless of the direction being held.
Pressing the Spin button will make him go downward.
The more you use it, the faster he goes.
It can also damage nearby enemies.
The "running at full speed" requirement is removed.
With sneakers, the boost will damage nearby enemy.
With sneakers, the boost will damage nearby enemy.
Holding the button when hitting the ground will trigger a damaging explosion.
He no longer loses speed when starting the dash.
Same as Super, but you will only lose some of your speed after stopping it.
Same as Super, but you will only lose some of your speed after stopping it.
The Jump Thok gets replaced by a homing attack that teleports Hyper Sonic directly to a nearby target.
If something is blocking Hyper Sonic from teleporting to the target, he will attempt a normal homing attack instead.
If something is blocking Hyper Sonic from teleporting to the target, he will attempt a normal homing attack instead.
He can run on water when running at high speed.
Going down slopes increases his speed without having to roll.
He has a combo mechanic that gives rings and points.
A high combo number will increase the rewards given.
At a combo number that is lower than 10 and greater than 2:
Score = combo x100
Rings = combo
At a combo number that is equal or greater than 10 and lower than 50:
Score = combo x1000
Rings = combo +5
At a combo of 50 or more:
Score = combo x1000
Rings = combo x2
You have three seconds between each hit to increase your combo.
Getting hit at any time, touching the ground or running out of time will remove the combo.
As Super or Hyper, hitting any enemy will grant a single ring. He can also attract nearby rings.
His abilities get reset after hitting an enemy or a monitor:
Power sneakers also last longer (One second increase)
When getting hit, Sonic won't lose all his rings (he'll only burst out five rings) but he'll gradually lose more if he gets hit multiple times.
By pressing the jump button, you can cancel Sonic's pain state.
Going down slopes increases his speed without having to roll.
He has a combo mechanic that gives rings and points.
A high combo number will increase the rewards given.
At a combo number that is lower than 10 and greater than 2:
Score = combo x100
Rings = combo
At a combo number that is equal or greater than 10 and lower than 50:
Score = combo x1000
Rings = combo +5
At a combo of 50 or more:
Score = combo x1000
Rings = combo x2
You have three seconds between each hit to increase your combo.
Getting hit at any time, touching the ground or running out of time will remove the combo.
As Super or Hyper, hitting any enemy will grant a single ring. He can also attract nearby rings.
His abilities get reset after hitting an enemy or a monitor:
Power sneakers also last longer (One second increase)
When getting hit, Sonic won't lose all his rings (he'll only burst out five rings) but he'll gradually lose more if he gets hit multiple times.
By pressing the jump button, you can cancel Sonic's pain state.
supermusic (Toggles the music when turning Super or Hyper. Use 1 to turn it on or 0 to turn it off)
hyperflash (Toggles the white flash when using certain abilities as Hyper. Use 1 to turn it on or 0 to turn it off)
spdmeter(Toggles the speedometer at the bottom of the screen. Use 1 to turn it on or 0 to turn it off)
hyperflash (Toggles the white flash when using certain abilities as Hyper. Use 1 to turn it on or 0 to turn it off)
spdmeter(Toggles the speedometer at the bottom of the screen. Use 1 to turn it on or 0 to turn it off)
Kyatto Kasai: Creator of the mod
Sr.Pelo : That iconic "BOOM!" sound effect:
Boost, Bounce and Drop Dash sound effect by Sonic team
Super theme: Daisuke Ishiwatari - Guilty Gear - Conclusion
Hyper theme: Daisuke Ishiwatari - Guilty Gear X2 - No Mercy:
Speed shoes theme: Sonic team - Sonic CD (US):
Super peelout by MotdSpork and DASH sprites by Icezer:
mb.srb2.org
Sr.Pelo : That iconic "BOOM!" sound effect:
Boost, Bounce and Drop Dash sound effect by Sonic team
Super theme: Daisuke Ishiwatari - Guilty Gear - Conclusion
Hyper theme: Daisuke Ishiwatari - Guilty Gear X2 - No Mercy:
Speed shoes theme: Sonic team - Sonic CD (US):
Super peelout by MotdSpork and DASH sprites by Icezer:
[Open Assets] - Intro inspired paper sprite peelout animation
Just a simple paper sprite peelout, which gives sonic dashmode to show it off in action. Use it for whatever you want! Thanks to amperbee for helping with angle math!
mb.srb2.org