BigO Maps v3.0 (In the City..... at Night)

BigO Maps v3.0 (In the City..... at Night) v3.0

NEW MAP:
  • Moonlight City
Sunset Beach
  • Added patches of offroad
  • Added death planes that should of been there from the start. Mainly in the underwater section.
Spring Raceway
  • Slightly lowered the brightness on the stone wall after the first turn
Just two minor fixes on Spring Raceway based on feedback. Thank you so much for providing me feedback! Unless there is something else that needs to be fixed, I will start working on the third map as soon as I can!
  1. Replaced the walls after the second turn with offroad so the next turn is less blind & moved the chevron so it is more visible to players
  2. Moved the boost panel at the bridge section to the left as opposed to the right & replaced the tall flowers with small flowers
  • Cool!
Reactions: Saturn Ross
Spring Circuit, now named Spring Raceway (MAP97), has been remade as I was not a fan with how it looked at its current state. With the experience I've gained upon making Sunset Beach, I decided to go back and re-do my first map, and I am happy with how it turned out. Still not the best with visuals, but I'll learn as time goes on.

Overall Changes
  • Spring Circuit has been moved to Hell - still keeping its original ID (MAPDQ)
  • Added Juggy's Speed Pad Storing Lua to the PK3

Map Remade
  • Spring Circuit is now Spring Raceway, with a brand new layout and it uses a different song

Sunset Beach
  • Added lighting to the boost panels
  • Widened the turn after the downwards slope into the underwater section to provide more room for players
  • Replaced the last cut with off-road on the edge
  • Cool!
Reactions: Saturn Ross
NEW MAP:
  • Sunset Beach
Spring Circuit
  • Minor visual changes
    • Added more height variation to the walls
    • Closed up a few thok barriers
    • Slightly updated some of the textures
    • Removed some grass midtextures that were present on the pillars at the start of the race
  • Increased the width of the finish line from 128 to 256 fracunits
  • Made a small fix to the minimap to accurately reflect which path is top or bottom in the split path
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