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World RPG Alpha a0.0.0_2.0.3

chaoloveicemdboy submitted a new resource:

Empiralist Alpha - This is a work-in-progress 2.5D topdown with a lot of features planned in future major updates.

Empiralist is just a simple 2.5D topdown map editor at the moment since it is in really early alpha, but a lot of more features are planned in upcoming updates.

Controls:
Press home to enter and exit out of the home menu, which is the menu that is used to toggle build mode, choose what block you want to become, and even save, load, or reset the map. Press the look up and look down keys to navigate through the menu. Press the enter key to place a block at your current location in...

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Empiralist is currently on hiatus till after the release of 2.2.12 since I don't want to work on the 2.5D renderer anymore in the event that I am able to successfully change Empiralist to be fully 3D top-down, but if I am unable to successfully transition Empiralist to 3D for whatever reason, then I'll continue development on improving code related to the 2.5D renderer. As a result, the max number of players that Empiralist supports may or may not decrease.

Edit: Well, I just found a serious bug related to saving and loading that I somehow did not catch until just today so another minor patch is necessary, and plus I want to attempt to transition Empiralist to 3D using the binary format, then convert it to UDMF after the release 2.2.12 if by then Empiralist is 3D, instead of waiting till 2.2.12 to continue development so the hiatus is now officially over.

Edit 2: The next version is going to be a0.0.0_1.1 instead of a0.0.0_1.0.2 because the changes to the saving system are going to break old maps that are bigger than 256 by 256 since the original saving system is flawed. Also, I'm going to attempt to transition Empiralist to 3D using UDMF instead of converting from binary to UDMF later on.

Edit 3:
I'm about to release a0.0.0_1.1 shortly, but I got to make a change or too then do some testing. Unfortunately, the map size limit had to be decreased to 256 until a0.0.0_2.0. Otherwise, I will not be able to release a0.0.0_1.1 today and people would continue to have to deal with the broken saving system.
 
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chaoloveicemdboy updated Empiralist Alpha with a new update entry:

a0.0.0_1.1

Redone save system to use chunk system that was originally going to be implemented in a0.0.0_2.0, but with some code commented-out since the loading system is still the same, except for the fact the appropriate chunk file is loaded instead. As a result, the world size has decreased to 256x256 until a0.0.0_2.0 to prevent having to redo the loading system entirely as the loading system worked perfectly before this version.

The map is now saved and loaded from...

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chaoloveicemdboy updated Empiralist Alpha with a new update entry:

Important announcement regarding stuff affected by the 3D transition

Starting in a0.0.0_2.0, only OpenGL mode and up to 8 players max will be supported due to the 3D transition. In the unknown future, support for more than 8 players may get readded when the group system gets added, but that is for an update later during the alpha phase of Empiralist. Also, any map files from any versions before a0.0.0_2.0 will no longer be supported without modifications being made to the map files since the 3D transition is going to change the saving and loading system.

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chaoloveicemdboy updated Empiralist Alpha with a new update entry:

Error correction of last announcement

Actually, ignore what I said about more than 8 players not being supported starting in a0.0.0_2.0 since I made an error and what I meant is that loading more than 8 world area chunks at a time is not supported starting in a0.0.0_2.0 due to the 3D transition. Only OpenGL mode is going to be supported due to the 3D transition and that part is not an error.

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chaoloveicemdboy updated Empiralist Alpha with a new update entry:

World Builder Announcement

After Empiralist a0.0.0_2.0 is released, then I'm going to use its source code as the foundation for World Builder a1.0.0 then when it is released this thread will be redone so all that work on Empiralist a0.0.0_2.0 doesn't go to waste. Basically, World Builder a1.0.0 is going to turn this into a simple map builder and hangout gamemode and will officially become a separate project from my dream project as my dream project is taking a different direction entirely that will not use SRB2 at...

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chaoloveicemdboy updated Empiralist Alpha with a new update entry:

Note regarding Empiralist a0.0.0_2.0.x Builds

I'm planning to release many different a0.0.0_2.0.x versions with x referring to the public building mode test build number so I can focus on polishing it up and get as much feedback as possible regarding the map generator and building mode, I will release it as Empiralist a0.0.0_2.1 or a0.0.1 so I can have all the extra time I need to focus on improving builder mode. Also, I will be able to give players more builds to try out as building mode gets developed before I start focusing on living...

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chaoloveicemdboy updated World RPG Alpha with a new update entry:

a0.0.0_2.0.1

This is the first official alpha release of World RPG that is not a proof-of-concept version, but rather a building mode test version.

Empiralist has been renamed to World RPG
World RPG is now a 3D chunk-based top-down gametype instead of the scrapped 2.5D hud-based top-down gametype that Empiralist was
World RPG is now played at MAPW1 instead of MAPE1 to reflect the final project name
Building mode has been overhauled, and living mode now uses vanilla SRB2 controls due to the 3D transition...

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chaoloveicemdboy updated World RPG Alpha with a new update entry:

a0.0.0_2.0.2

Added textbox menus to future-proof World RPG
The textbox system is now used for textbox menus instead of just the block edit menu
The block edit menu is now a proper textbox menu
Swapped the controls for toggling the existence of the block that you are located in and decreasing the block height of the block that you are located in by 8 FRACUNITs for controllers only

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chaoloveicemdboy updated World RPG Alpha with a new update entry:

a0.0.0_2.0.3

Instead of iterating through all sectors, only tagged sectors are iterated through now for better performance

Fixed flat rotation being incorrect after switching to binary format temporarily

Fixed the map lump name being MAPE1 instead of MAPW1 internally

Renamed the Passage of Worlds to the World Space, and, changed the default sky and music to be more fitting

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