Bumped: This seems inactive so far. Using the latest release, please post more comments. At least respond to what I can do about the known issues. Feedback and suggestions welcome as usual. Thanks!
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Could it be that this is the first time you're not the least critical of a level? But yes, this is the one that deserves it.
Last time I checked getting lost was bad. O_oKyasarin said:God, I could get lost exploring the massive depths of this level.
I didn't find any lag when I played, and the enemies only bothered me at very small times.
Bother to tell WHAT problems? Also, you don't have to work on a map for 11 years for it be perfect. You can't make a map perfect for everybody.Even though this is worthy of Releases - Hall of fame, is still has problems, Kyasarin. For a map to be perfect it would have to be worked on for almost as long as srb2 itself. (Or not)
Oh well, beta 7 is only the low-end version, so obviously there's no lag. If you try the high-end beta 6, you'll get blown away. Also, the enemies are more of an aesthetic problem than a gameplay issue.I didn't find any lag when I played, and the enemies only bothered me at very small times.
Yes, with an average computer, this should be no problem in low-end.Mabye you just have a fast computer.
10/10
(I'm sure all this is still a huge understatement.)
Well, technically, it could be argued that the "official" definition of criticism is analyzing and judging the quality of a work. He did analyze the level, it's just that he made note of merits, not flaws.But in this case, you're not being critical at all.