InfernoMelon
Honwy is cooilo dudey
So, I was playing a 2.0 Level Pack and notice some major & minor differences in level design (minus how flat it is) in some levels that kinda wished was kept in the 2.2 version.
Here's some examples I notice: Deep Sea Act 1 and Castle Eggman Act 1 & 2 was very different compared to 2.2 version, Arid Canyon too (I liked the oil/mine-like theme to it, wish it was expanded on more in 2.2) and Egg Rock Act 2 have these badass hazard slide and Metal Madness like part. Egg Rock 2.0 shocked me the most like I pretty sure of these parts will make this zone actually harder compared to 2.2 toned down version, like, this is supposed to the FINAL zone in the game, where's the challenge to it???
Yeah btw, there are more level differences that I didn't mention but I don't want to write a "List of changes" type-post lol.
Here's some examples I notice: Deep Sea Act 1 and Castle Eggman Act 1 & 2 was very different compared to 2.2 version, Arid Canyon too (I liked the oil/mine-like theme to it, wish it was expanded on more in 2.2) and Egg Rock Act 2 have these badass hazard slide and Metal Madness like part. Egg Rock 2.0 shocked me the most like I pretty sure of these parts will make this zone actually harder compared to 2.2 toned down version, like, this is supposed to the FINAL zone in the game, where's the challenge to it???
Yeah btw, there are more level differences that I didn't mention but I don't want to write a "List of changes" type-post lol.