Why does everyone hate Sonic Heroes?

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OMGDRAYKON'SGONNA SAY GOOD THINGS ABOUT HEROES!!!!!111

Yes, Heroes isn't all bad. It was a step in the right direction, just executed wrong. You'll notice they finally got the brains to use some older stuff. I myself love the return of the Special Stages. I can see where they got the idea for the Team system, it was a poor idea though. But worth a shot. Reintroducing Team Chaotix was good and bad in some senses. Of course, cutting down the story so much was a pretty bad idea. But they were trying to make it more like the classics overall. They just failed miserably.
 
I'll Begin said:
What really baffles me is that Next Gen Sonic is basically a bunch of previous mistakes mixed into one game. Over-use of rails, rainbow rings, guns, new characters, Sonic X voices, over-use of voices, slow characters, multiple versions of the same level (I think) and most of all, BECOMING A THIRD PARTY DEVELOPER! Sonic was great when Sega was alone, and they're ruining the franchise.

Are we... are we talking about the same Sonic Next?
 
Omega the Hedgehog said:
I'll Begin said:
What really baffles me is that Next Gen Sonic is basically a bunch of previous mistakes mixed into one game. Over-use of rails, rainbow rings, guns, new characters, Sonic X voices, over-use of voices, slow characters, multiple versions of the same level (I think) and most of all, BECOMING A THIRD PARTY DEVELOPER! Sonic was great when Sega was alone, and they're ruining the franchise.

Are we... are we talking about the same Sonic Next?

Gen
 
Draykon said:
OMGDRAYKON'SGONNA SAY GOOD THINGS ABOUT HEROES!!!!!111

Yes, Heroes isn't all bad. It was a step in the right direction, just executed wrong. You'll notice they finally got the brains to use some older stuff. I myself love the return of the Special Stages. I can see where they got the idea for the Team system, it was a poor idea though. But worth a shot. Reintroducing Team Chaotix was good and bad in some senses. Of course, cutting down the story so much was a pretty bad idea. But they were trying to make it more like the classics overall. They just failed miserably.
I remember thinking about this and thinking of this making it better than adventure.(wrong) I liked the order of action action action boss stages. I still like heroes since it was my first sonic game, and I am more used to the 3d gameplay.
 
1-Up said:
I still like heroes since it was my first sonic game, and I am more used to the 3d gameplay.

I feel so sorry for you. My first sonic game was Sonic 3 and Knuckles for the PC.
 
I didn't have a Genesis. I actually feel better playing games on the arrow keys than any other method. The Genesis uses a pad. On the arrow keys, you don't have to lift up on the pad then press down then forwards again to roll. You just press down because you use multiple fingers.
 
BlueZero4 said:
I didn't have a Genesis. I actually feel better playing games on the arrow keys than any other method. The Genesis uses a pad. On the arrow keys, you don't have to lift up on the pad then press down then forwards again to roll. You just press down because you use multiple fingers.
Which is why I have Mega Collection.

Sonic heroes isn't that bad, but the characters need to know how to talk and not slide on the floor.
Team Dark and Team Sonic are barely different.

The game needs a harder difficulty.
 
Hmm, my first Sonic game was Sonic CD. Gave me an incredible experience back when I was only 6.

And Sonic Heroes' soundtrack isn't all bad. I'll agree, the main theme song isn't very good, but I enjoyed the songs for Grand Metropolis and Casino Park.
 
FoxBlitzz said:
Hmm, my first Sonic game was Sonic CD. Gave me an incredible experience back when I was only 6.

And Sonic Heroes' soundtrack isn't all bad. I'll agree, the main theme song isn't very good, but I enjoyed the songs for Grand Metropolis and Casino Park.
Grand Metropolis and Casino Park and the last level with Dark has the best music and the best levels.
Not sure which one, I played Mega Collection first.
 
Sonic Heroes, ugh, I don't want to post right now, but it seems I have to.


What I think of Sonic Heroes all summed up.

Some of the soundtrack is alright.

The special stages are what I think is a rip-off of Sonic 2's.

The team members are always slipping and sliding when I move.

Team Rose's stages are Team Sonic or Team Dark's stages almost or about cut in half and have less enemies. Due to the fact that it is the easiest.

Team Chaotix's missions are nightmares in the disk.

The boss fights are no good in my opinion .

Need I go on?


-For no reason I give you... Fun facts about Sonic Heroes!-
Take a look at S&K's Mushroom Hill Zone, and then look at Frog Forest, point out the similarities.
Mighty the Armadillo was going to be in Sonic Heroes, but he was dropped for Vector.
The GCN version doesn't have an option of playing the Japan voices intact due to the limited media in the GCN disks.
Shadow doesn't mention Maria at all in Sonic Heroes.
 
Someman said:
Team Chaotix's missions are nightmares in the disk.
You used the wrong spelling, there. Disk refers to magnetic media like Hard Disks or Floppy Disks (no rude typos ^_^). Disc refers to laser media like CDs and DVDs.

I'd have to agree with you though, Team Chaotix is annoyying.
 
Simple, Sonic Team wanted to appease all the fans of Sonic, Tails, Knuckles, Amy, Cream, Big, Shadow, Rouge, the E-Series, Vector, Espio, and Mighty. They just had to have all the characters, screw quality.
 
Week old quote, but I'll respond anyway.

Omega the Hedgehog said:
I'll Begin said:
What really baffles me is that Next Gen Sonic is basically a bunch of previous mistakes mixed into one game. Over-use of rails, rainbow rings, guns, new characters, Sonic X voices, over-use of voices, slow characters, multiple versions of the same level (I think) and most of all, BECOMING A THIRD PARTY DEVELOPER! Sonic was great when Sega was alone, and they're ruining the franchise.
Are we... are we talking about the same Sonic Next?
God DAMN yes we are. That thing's an absolute festering, bloated, convoluted, rushed, terribly designed, stinking ball sac of utter fail. There are a few things that looked like they'd have been great, given the chance, like...
  • The plot (aspects of it, anyway; Sonic X Elise is just dumb, and Mephiles' relation to Shadow is just making his convoluted character more so)
  • The music, sans some of the vocal songs, is generally pretty good; some of it's actually memorable, unlike pretty much any of Shadow's soundtrack, which I can't remember anything more than "I Am" from.
  • The graphics are generally genuinely good, with some things dragging it down.
Oh, but Sonic 2K6, how do I hate thee? Let me count the ways.
  1. The god-forsaken load times. This video should bring things into perspective for the uninitiated. Yes, it's REALLY that bad, although that's the only mission I know of that's that over the top. All the missions suffer the "talk to a guy, load screen, one or two lines, load screen, mission, load screen, win or fail message, load screen, main game" problem, though.
  2. Absolutely unforgiving level design. Admittedly, this wouldn't be so bad if the general way your character controls wasn't so messed up. Make a mistake, and - oh, look, that pit was bottomless, too bad! Did I mention that Sonic now seems to die if so much as a toe sets foot in water that's more than a few inches deep? It's ridiculous, it really is... and I'm getting tired of my character being controlled for me constantly, only for me to be suddenly given control with no warning whatsoever. It happens quite frequently.
  3. As I mentioned, your character's controls are messed up. Making a turn keeps your entire velocity, which means that hitting a direction will cause you to VEER off in that direction, which is never a good thing, needless to say. The homing attack seems worse than ever, God forbid, in that now you really CAN'T tell where you're going to land when you pull it off, and sometimes you'll home onto something you didn't want to - or not home onto something you DID. Plus they STILL insist on using the B button - or rather, X button now - to do absolutely everything, which means that situations where you need to do a Light Dash almost consistently refuse to respond properly. What boggles me about that, though, is that there are two face buttons completely unused. Talk about retarded game design; this isn't the bloody Wii, Sonic Team, so you have NO excuse for overloading the button as you have.
  4. Tails. Look, I love the guy as much as the other guy. Honestly, I do. But to put things simply, he sucks in this game. As another example of how overloading buttons sucks, you have two attacks: one throws a "fake ring bomb", and the other snipes, but the thing is, both use the same button; you just have to hold it for the snipe. As of such, you could be trying to throw the thing normally, but accidentally hold it for a splitsecond too long and WOAHMG the camera just went in my head and back out again where the hell am I? That said, the sniping is also really awful, since the camera will always reset itself to third-person after you fire your shot, often in the wrong direction (consistently!), meaning you have to re-aim your shot from scratch. No crosshair, either, so it's all trial and error. Also, should you lose rings amongst all your fake ones, good luck figuring out where the hell your rings are.
  5. The camera... okay, I'll be honest. Adventure: no problem. Adventure 2: only if I was backtracking. Heroes, eh, it's mostly passable. Shadow: you can't move it on moving platforms, the hell? Sonic 2K6: we've hit a new low. No, I don't want to see what's above me when I'm going up on a spring, because there's usually nothing above me to be concerned with. I'd much rather see what's BELOW me, which it seems to show me less than ever before, meaning, you guessed it, a lot of REALLY tricky jumps in places that really shouldn't be tricky at all.
  6. Rails. The other games at least did a fairly nice job with them (albeit the "spin around to go faster" thing that started with Heroes STILL looks dumb), although they're quickly getting to be a rather tired gameplay mechanic. But now, they're seriously really bad. Rails galore, which in itself isn't a big problem, but now you can go right up them the wrong direction with no problems whatsoever. The homing attack will focus on them perhaps a little too much, so if you needed to thok through, say, a rainbow ring nearby a rail, the rail ALWAYS takes precedence, so screw what you want, you're riding the damned rail. But good luck landing on one without the homing attack, as the snowboarding sequences will soon show you - it's incredibly rare to land on the rails as needed, particularly during a large jump. Also, remember how you could easily hop from one rail to another without much worry? That's broken, now; any push of the jump button is just a jump, no more, no less. If you want to switch rails, you have to jump off, get close to the rail you want, then homing attack onto it. Streamline much?
  7. The voice acting is passable here and there, particularly with Eggman (although Pollock doesn't really suit that realistic model), but there are quite a few stinkers here and there. I like "Sonic! TAKE this!" when Elise throws him her emerald (this is before you can even take control in his mission, so it's not a spoiler - in case anyone really was worried about it).
  8. The town areas are huge and very easy to get lost in, and yet... quite sparsely populated? Plus you don't see too many people you can actually talk to. Even if you do find one, some of the dialogue is... urgh. Here's an example: I met a man who said "Luppy" to me, since it was a portmanteau of "happy" and "lucky". Talk about cheesy.
  9. Mach speed levels. You're moving too fast to pick up any rings you lose, so you have to pick up rings ASAP after getting hit - which is easier said than done, due to how small they are in the distance, and how they're pretty much already behind you by the time you knew they were there. You can't turn while jumping, even if you needed to. You can't attack at all, so you have to avoid things, period. Walls are now completely deadly. Then, there was this one in Crisis City, where the camera decided to show me what was chasing me instead of where the hell I was going. As I recall, that area was pretty empty, but regardless, it's a terrible design choice to not let a player know what he's running into. Really easy to miss rings that way.
  10. You completely lose control of your character for a few seconds if you accidentally run headfirst into a wall, due to recoil. It's really, really annoying.
  11. Recovery time when you get hit - as in, how long it is before you're in control again - is longer than ever. Recovery time when you get hit - as in, how long it is before you're vulnerable again - is shorter than ever. The end result is something like, say, the fight against Silver in Sonic's mission. First off, don't rush for the rings, because he'll kill you instantly if you try that; but then, even if you do get a ring, he can throw you straight up in the air, cause you to lose your ring, and before you can recover it, he'll catch you AGAIN and do the same thing, your recovery period long since gone while he was holding you telepathically, resulting in an instant kill. And they think this is FUN?
So yes, Omega. We're talking about the same game here. I'm absolutely amazed you'd have ignored these game-breaking flaws as you have, but to even IMPLY this thing is a good game is only going to cause God to kill a kitten. Please. Think of the kittens: stop kidding yourself, because this game sucks.

Do yourself a favor: you obviously got a 360 for this game. Don't let that thing go to waste: get a GOOD game, like Gears of War, The Elder Scrolls IV: Oblivion, or, heck, Viva Pinata. Maybe playing a few winners like these will provide ample comparison.
 
SH, I've only played the PC demo, but I havn't gotten any bad camera angles or glitches (or cheap deaths), and this is the PC DEMO. If SH really IS as bad as everyone's saying, then that means that SEGA and Sonic Team really do fail.

Now, about Shadow the Hedgehog: I have the PS2 version, and I havn't gotten ANY glitches, bad camera angles OR cheap deaths. As well, the weapons and vehicles in it fit Shadows bad-ass attitude.

Furthermore, Shadow is NOT emo. OMG he wants to find out about his past, WHOMG he remembers a girl being shot and her name. SO WHAT!? It jsut added a new character and storyline development that makes the games fun.

As well, since Shadow knows about his past now, he isn't "emo" in Sonic'06. I've seen cutscenes, not ONCE has he EVER had any flashbacks or even MENTIONED his past.

Stop bashing Shadow because he "came back from the dead". He DIDN'T die in the first place due to the fact that:
1. He was in Super Form
2. Sonic can survive falling through the atmosphere, so can Shadow. Shadow just landed on his head, that's all
 
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