No Charks in this pool!
The way the Derp's bounce works at least is that you have to trigger the bounce. My idea is for you to be able to bounce or ricochet off walls while you're in "bounce mode".
Hmm I see. I can envision the gameplay for this and it’s sounds great for Sonic’s vertical movement while also maintaining the fast paced gameplay that Sonic as the fastest character on the cast is supposed to have. How does the Ricochet Dash sound? :’) Bad names aside, I do like the concept you bring to the table.
How would they know that they're doing something stupid? How are they supposed to know, without any sort of sign from the game, the correct way of using the thok? Why should SRB2 be the sort of game that requires a full on tutorial on how to properly use an ability for the basic mascot character of the game?
This is also considering that the classic games also didn’t have tutorials and let the player experiment with Sonic’s high speeds. In there, the level design was fit for fast pace gameplay, while also allowing you to explore the zones and experiment with the speed. Like you’ve said, the Thok isn’t fit for this more fluid motion that all abilities should have. Therefore the mentality of thinking before doing an action with the Thok (a.k.a not going fast) feels forced rather than something you can come up with on the fly (like Sonic is portrayed to do). So I can definitely agree with you on this one.