JTE
Member
Happy Halloween.
Yeah, it's not really Halloween, but Blaze said he might be updating his SRB2 Ween port soon-ish as a result of my Xmas port.
Well, here's something for ya to beat, Blaze.
I gave both maps a full Thok barrier (which took up a ton of time because I did it the professional way instead of just cutting out the map and pasteing it into a new sector), I made the rocks and RIP stones solid and sized as best I could (and you don't walk on them, just like in SRB2 Ween! :| ), and I made the ghosts laugh as they die, but I couldn't make them moan while they're alive.
It is impossable to recreate the "fog" correctly, as it was originally done by using white for the color of low-light and Fog blocks change the light level. so I would have to make tons of those (maybe next time, OGLers...), but in software mode, this rocks. I even ported the music with some help.
And I really love that font...
What happened that SRB2 had to change to a standard Sonic 2 Level Select font? Too colorful?
Yeah, it's not really Halloween, but Blaze said he might be updating his SRB2 Ween port soon-ish as a result of my Xmas port.
Well, here's something for ya to beat, Blaze.
I gave both maps a full Thok barrier (which took up a ton of time because I did it the professional way instead of just cutting out the map and pasteing it into a new sector), I made the rocks and RIP stones solid and sized as best I could (and you don't walk on them, just like in SRB2 Ween! :| ), and I made the ghosts laugh as they die, but I couldn't make them moan while they're alive.
It is impossable to recreate the "fog" correctly, as it was originally done by using white for the color of low-light and Fog blocks change the light level. so I would have to make tons of those (maybe next time, OGLers...), but in software mode, this rocks. I even ported the music with some help.
And I really love that font...
What happened that SRB2 had to change to a standard Sonic 2 Level Select font? Too colorful?