Well, it seems like there'll be enough interest, so I'll lay out some notes, shamelessly ripped and modified from the official contest:
1. All levels must work correctly in their selected mode. Support for other modes is suggested, but not required. Levels will be judged in Match, Capture the Flag, Circuit or Single Player, depending on which gametype the map is made for.
2. The map may not have been publicly released before. In other words, if you have released the level on the Addons section or on the forums, you may not enter it. However, if it’s unreleased, that is just as good as being completely new, and is a legal entry. Basically, don't fix up an old map and enter it, make something new.
3. The map has to be your own work. If you base it on another map, that's fine, but a straight port or slight modifications are against the rules.
4. You are allowed to enter up to three maps to the contest. I understand some feel that one per contest is too restrictive. I'm of the belief that quality > quantity, so I'm compromising.
5. Custom textures and SOCs
are allowed. However, with a week, it's highly doubtful you'll be able to get anything really good. Music isn't allowed as it makes the file too big (Unless it's MIDI, in which case it's not allowed because I value my eardrums.). Remember, though, that this is a
level design contest. A level serving as a demo of an SOC isn't a level, it's an SOC with a map attatched. If in doubt, ask yourself if the level stands alone without your modifications. If not, then don't do it.
6. Collaborations, testing, etc. are all allowed. Frankly, I'd test as much as possible-a clean, highly refined level is much better than an ambitious messy one.
7. Contest entries are to be submitted to my email at
nickgamer2001@yahoo.com.
Due Date: Well, as I'm typing this, it's 9:30 PM Eastern. We'll try a week and see how people react to it. Midnight Eastern Wednesday, September 10th is your due date. That'd be 11 PM Central, 10 PM Mountain, and what, 5 AM GMT of the 11th? Just so we're all clear.
Do note that if something prevents me from checking my mail you might get a few hours out of it. Don't count on it though.
Anyway, for Week of SRB2 I, the Theme and Limitations!
Theme: As I type this, I have the song "Searching for Friends" playing. As that's the second airship song from Final Fantasy VI, I think that the sky is a good theme.
Theme: Sky
Limitation: I want to keep this general so...no Linedef Executors. This shouldn't be too limiting.
And with that, Week of SRB2 commences. Work hard, die young, win valuable prizes.